We don't currently calculate the fill- or stroke-boxes of SVG elements,
so for now we use the content- and border-boxes respectively, as those
are the closest equivalents. The test will need updating when we do
support them.
Also, the test is a screenshot because of rendering differences when
applying transforms: a 20px box does not get painted the same as a 10px
box scaled up 2x. Otherwise that would be the more ideal form of test.
This change introduces a method for direct access to the paintable of
a PaintableFragment. This method is intended to replace the usage of
the layout node pointer. Currently, we are only eliminating the use
of `layout_node()` in hit testing.
Additionally, we no longer check if a fragment's layout node is a
`BlockContainer` before recursing into its children during hit testing.
This check was likely relevant when all fragments were owned by
`PaintableWithLines`, but now it should be safe to remove this check.
Before this change, it was possible for flex lines with negative
remaining space (due to overflowing items) to put a negative amount
of space between items for some values of `justify-content`.
This makes https://polar.sh/SerenityOS look much better :^)
This attribute has some compatbility issues...
- The spec says it should be an SVGAnimatedRect which contains
a DOMRect and a DOMReadOnlyRect.
- Blink gives you an SVGAnimatedRect with 2x SVGRect
- Gecko gives you an SVGAnimatedRect with 2x SVGRect? (nullable)
I ended up with something similar to Gecko, an SVGAnimatedRect
with 2x DOMRect? (nullable)
With this fixed, we can now load https://polar.sh/ :^)
Also change a Vector<Handle> to a Vector<NonnullGCPtr> while we're
here, since there's no need to use handles for members of a cell.
Fixes an ASAN error on the HTML/Window-postMessage.html test.
We should be using WebIDL Promise in these methods, per the spec
references in other specifications. That is, the HTML spec always links
to WebIDL when it talks about `Promise<T>`. The Crypto seems to be
missing those cross-references.
While we're here, actually resolve the digest promise in parallel.
Previously, our code for the fixup of table rows assumed that missing
cells in a table row must be sequential. This may not be true if the
table contains cells have a rowspan greater than one.
Spec defines `[LegacyNullToEmptyString]` on `value` argument of
`setProperty` but since `internal_set` calls `setProperty` directly
instead of using IDL generated binding, we need to make sure that null
is treated as empty string.
Fixes items grid loading on https://d.rsms.me/stuff/
Destructor of AccelGfxContext needs to make sure that correct OpenGL
context is active so that destructors of its members could proceed
destroying they resources (for example framebuffer owned by
AccelGfx::Canvas).
Fixes https://github.com/SerenityOS/serenity/issues/22879
FontDatabase.h with its includes add up to quite a lot of code. In the
next commit, compiled GML files are going to need to access the
FontWeight enum, so let's allow them to do that without pulling in lots
of other things.
Also, change users to include FontWeight.h instead of FontDatabase.h
where appropriate.
When iterating inline level chunks for a piece of text like " hello ",
we will get three separate items from InlineLevelIterator:
- Text " "
- Text "hello"
- Text " "
If the first item also had some leading margin (e.g margin-left: 10px)
we would lose that information when deciding that the whitespace is
collapsible.
This patch fixes the issue by accumulating the amount of leading margin
present in any collapsed whitespace items, and then adding them to the
next non-whitespace item in IFC.
It's a wee bit hackish, but so is the rest of the leading/trailing
margin mechanism.
This makes the header menu on https://www.gimp.org/ look proper. :^)
This change makes WebGL to use LibGL only in SerenityOS, and the
platform's OpenGL driver in Ladybird if it is available.
This is implemented by introducing wrapper class between WebGL and
OpenGL calls. This way it will also be possible to provide more
complete support in Ladybird even if we don't yet have all needed
calls implemented in LibGL.
For now, the wrapper class makes all GL calls virtual. However, we
can get rid of this and implement it at compile time in case of
performance problems.
In the upcoming changes, the AccelGfx context will be used for WebGL, so
we can no longer assume that the WebContent process has a single global
context.
Step 5 of parsing was always skipped because step 4 continues.
Running step 5 causes some of the denominators to be 0 and causes
divide by zero error in CSSPixelFraction.
SVG Image with height of 0 will cause divide by zero error when
calculating intrinsic aspect ratio of SVGDecoderImageData.
We also get a divide by zero error in AlignContent::SpaceBetween of the
FlexFormatingContext.
During auto track stretching in GridFormatingContext there is a
possibility for count_of_auto_max_sizing_tracks to stay 0.