This commit adds a `ColorSelectOverlay` class, and uses it to
allow the user to pick a color from the screen. The API for
`ColorSelectOverlay` is inspired from the `SelectableOverlay`
in `Utilities/shot.cpp`. In particular, it opens up it's own
window, so that we can have control over the cursor over the
whole screen.
There's one thing notably different: In addition to returning the
final selected color from the `exec()` function, it also provides
an `on_color_changed()` hook, which can be used to (optionally)
get live updated as the mouse is moving around.
This is a bit odd, but allows us to use the preview widget of the
color picker to see the current color under the mouse (which will
be selected upon clicking). When trying to select the color from
text / other small elements, this is very useful.
This allows any client to ask the WindowServer to give it the color
of the screen bitmap under the cursor.
There's currently no way to get the screen bitmap *without* the
cursor already drawn on it, so for now we just take a pixel
beside the actual cursor position to avoid just getting the cursors
color.
These interfaces are broken for about 9 months, maybe longer than that.
At this point, this is just a dead code nobody tests or tries to use, so
let's remove it instead of keeping a stale code just for the sake of
keeping it and hoping someone will fix it.
To better justify this, I read that OpenBSD removed loadable kernel
modules in 5.7 release (2014), mainly for the same reason we do -
nobody used it so they had no good reason to maintain it.
Still, OpenBSD had LKMs being effectively working, which is not the
current state in our project for a long time.
An arguably better approach to minimize the Kernel image size is to
allow dropping drivers and features while compiling a new image.
The forward transition cache in Shape uses WeakPtr<Shape> to learn when
a cached transition has been garbage collected.
When running in zombification mode, we have to explicitly revoke any
outstanding WeakPtrs to a Shape when it becomes a zombie. That ensures
that it gets pruned from transition caches.
This patch adds a `-z` option to js and test-js. When run in this mode,
garbage cells are never actually destroyed. We instead keep them around
in a special zombie state.
This allows us to validate that zombies don't get marked in future GC
scans (since there were not supposed to be any more references!) :^)
Cells get notified when they become a zombie (via did_become_zombie())
and this is used by WeakContainer cells to deregister themselves from
the heap.
... and `Window.scrollTo()`, which is an alias for `scroll()`.
There is still work that needs to be done here, regarding bringing the
scroll position calculation in line with the spec. Currently we get the
viewport rect from outside, and treat it as if it was the result of
calculating steps 5-9 of the `scroll()` method. But it works. :^)
This is in preparation for implementing JS scrolling functions, which
specify both x and y scrolling deltas. The visible behavior has not
changed.
Also, moved the "mouse wheel delta * 20" calculation to the
`EventHandler` since the JS calls will want to work directly in pixels.
Command used:
grep -Pirn '(out|warn)ln\((?!["\)]|format,|stderr,|stdout,|output, ")' \
AK Kernel/ Tests/ Userland/
(Plus some manual reviewing.)
Let's pick ArgsParser as an example:
outln(file, m_general_help);
This will fail at runtime if the general help happens to contain braces.
Even if this transformation turns out to be unnecessary in a place or
two, this way the code is "more obviously" correct.
I forgot that we need to also initialize SerialDevice and also to ensure
it creates a sysfs node properly. Although I had a better fix for this,
it keeps the CI happy, so for now it's more than enough :)
A quick grep revealed these stats (counting only the first occurrence
per line):
`thing`(1): 154
`thing(1)`: 9
thing(1): 4
This commit converts all occurrences to the `thing`(1) format.
The editor now draws a grid showing the pixels if you are zoomed
in enough. Currently the threshold is a scale of 15 (so if one
pixel side on the image takes up > 15 pixels in the editor)
Make this API take a Span<Cell*> instead of a Vector<Cell*>&.
This is behavior neutral, but stops the API looking like it wants to
do mutable things to the Vector.
Currently, all callers of ResolveLocale invoke the operation with an
empty [[RelevantExtensionKeys]] slot, so the block of the method that
deals with those keys was unimplemented. This implements that block now
to prepare for Intl.NumberFormat which has a [[RelevantExtensionKeys]].
Note that the find_key_in_value() method is a simple VERIFY_NOT_REACHED
in just this commit until the Intl.NumberFormat's keys are handled in
its implementation.
This data is published under ISO-4217 as an XML file. Since we can't
parse XML files yet, and the data isn't very large, it was translated to
C++ manually here.
LibJS will need to canonicalize Unicode extension values, so extract the
lambda that was doing this work to its own function. This also changes
the helpers it invokes to take the provided key as a StringView because
we don't need (and won't always have) full String objects here.
Instead of doing so in the constructor, let's do immediately after the
constructor, so we can safely pass a reference of a Device, so the
SysFSDeviceComponent constructor can use that object to identify whether
it's a block device or a character device.
This allows to us to not hold a device in SysFSDeviceComponent with a
RefPtr.
Also, we also call the before_removing method in both SlavePTY::unref
and File::unref, so because Device has that method being overrided, it
can ensure the device is removed always cleanly.