These allow you to specify the point were the gradient transitions
from one color to the next (without a transition hint the transition
occurs at the point 50% of the way between the two colors).
There is a little bit of guesswork in this implementation as the
specification left out how hints work with the color stop fixup,
though it appears that they are treated the same as color stops.
Menu and Window animations can now be disabled and the geometry
overlay made conditional. Shadow options are dependent on the
current theme actually supplying bitmaps, but they provide a fast
way to toggle those that do without having to edit theme files.
Effects tab provides the UI for setting SystemEffects.
DisplaySettings is getting a bit crowded and might need a re-org
at some point, but this seems like a good home for effects while
the settings mature.
SystemEffects are sent to the WindowManager through
set_system_effects() and broadcast to Desktop clients with
update_system_effects(). WindowManager is reponsible for saving,
loading and rebroadcasting effects from WindowServer.ini on
config changes.
These settings might well ultimately be factored into a dedicated
settings manager, but until then, a charitable interpretation of
Desktop::the() as the desktop environment will suffice.
Previously, during a m_might_drag mouse_up event, we were updating
the selection directly, which caused the selection to be accurate
but the location of the cursor index to be stale/incorrect. The
side effect of this is then future events may point to the wrong
index.
Instead, call the set_cursor function with SelectionUpdate::Set,
which handles both updating the cursor index as well as the
selection index.
This commit moves both the ImageStyleValue and LinearGradientStyleValue
to a common base class of AbstractImageStyleValue. This abstracts
getting the natural_width/height, loading/resolving, and painting
the image.
Now for 'free' you get:
- Linear gradients working with the various background sizing/repeat
properties.
- Linear gradients working as list-markers :^) -- best feature ever!
P.s. This commit is a little large as it's tricky to make this change
incrementally without breaking things.
Previously the clip rect was not relative to the top/left egdes
of the element, which lead to it being positioned incorrectly.
This fixes the clip-rect-auto-004 and clip-rect-auto-005 web
platform tests.
Previously absolutely positioned boxes could only have a % height if
their parent had a absolute height (a height in pixels, em, etc).
This broke some websites/demos such as the "Francine CSS oil painting",
which starts to appear after this commit.
Francine: https://diana-adrianne.com/purecss-francine/
The -webkit version of linear-gradient does not include the `to`
before a <side or corner>. The angles of the <side or corner>
for the webkit version are also opposite that of the standard one.
So for the standard: linear-gradient(to left, red, blue)
The webkit version is: -webkit-linear-gradient(right, red, blue)
Adding the `to` in the -webkit version is invalid, omitting it in
the standard one is also invalid.
Defer serialization of the concatenated strings until later. This is
used heavily in SunSpider's string-validate-input subtest, which
sees a small progression.
Instead of concatenating string data every time you add two strings
together in JavaScript, we now create a new PrimitiveString that points
to the two concatenated strings instead.
This turns concatenated strings into a tree structure that doesn't have
to be serialized until someone wants the characters in the string.
This *dramatically* reduces the peak memory footprint when running
the SunSpider benchmark (from ~6G to ~1G on my machine). It's also
significantly faster (1.39x) :^)
Converts Minesweeper's main widget to GML, polishes the custom
game window, formats the clock as human readable digital time, and
defers invoking Field's callback until the main widget has finished
relayout. Fixes inability to downsize the main window when shrinking
field size.
This patch replaces the concept of fixed resizees with opportunistic
ones which use the new SpecialDimension::OpportunisticGrow UISize.
This lets us simplify splitter resize code and take advantage of
the layout system's automatic calculations for minimum size and
expansion. Functionally the same as before, but fixes Splitter's
unintended ability to grow window size.
Assignments actually forward to window.location.href, as the spec
requires. Since the window object is implemented by hand, this looks a
little janky. Eventually we should move all this stuff to IDL.
This patch implements the "create a new browsing context" function from
the HTML spec and replaces our existing logic with it.
The big difference is that browsing contexts now initially navigate to
"about:blank" instead of starting out in a strange "empty" state.
This makes it possible for websites to create a new iframe and start
scripting inside it right away, without having to load an URL into it.