All "Simple Fonts" in PDF (all but Type0 fonts) have the property that
glyphs are selected with single byte character codes. This means that
the Encoding objects should use u8 for representing these character
codes. Moreover, and as mentioned in a previous commit, there is no need
to store the unicode code point associated with a character (which was
in turn wrongly associated to a glyph).
This commit greatly simplifies the Encoding class. Namely it:
* Removes the unnecessary CharDescriptor class.
* Changes the internal maps to be u8 -> FlyString and vice-versa,
effectively providing two-way lookups.
* Adds a new method to set a two-way u8 -> FlyString mapping and uses
it in all possible places.
* Simplified the creation of Encoding objects.
* Changes how the WinAnsi special treatment for bullet points is
implemented.
When rendering text, a sequence of bytes corresponds to a glyph, but not
necessarily to a character. This misunderstanding permeated through the
Encoding through to the Font classes, which were all trying to calculate
such values. Moreover, this was done only to identify "space"
characters/glyphs, which were getting a special treatment (e.g., avoid
rendering). Spaces are not special though -- there might be fonts that
render something for them -- and thus should not be skipped
The initial values were fine, but those starting at 100 were wrong: they
are all octal values, but since they were missing an initial 0 they were
interpreted as decimals.
In PDF's fonts, encoding objects are used to translate bytes into fonts'
glyphs. Glyphs (in the fonts we currently support) organise their glyphs
in such a way that they are accessed by name, and thus encoding
translate between a byte sequence and a glyph name.
Note that an no point this translation includes a Unicode character, and
therefore assigning a character to a glyph in the Encoding object is the
wrong thing to do. Moreover, using the code point for this character
during the byte-sequence-to-glyph translation sequence is double-wrong.
This commit removes the characters associated to each translation in the
built-in Encoding objects. In order to keep commits short and sweet, I'm
currently simply removing the character from the enumeration, leaving
the old structure this information was held on intact. Instead, I'm
filling the "code_point" member with a zero, and filling both mappings
(which will be changed later on too) with the glyph name and the
associated char code.
When the system is broadcasting a "system font changed" notification,
the Breadcrumbbar will be notified before its button children. This
means that we have to use the Breadcrumbbar's font() for calculations
inside Breadcrumbbar as the buttons themselves still have the old font
at this point.
The shadowRoot property getter that will be added in subsequent commits
has an additional check that checks whether the shadow root is opened.
I didn't update the function logic to match with the IDL interface,
because it's very likely we don't want that check in the existing code,
so that for example closed shadow root elements can still be updated.
This adds support for WebSocket subprotocols to WebSocket DOM
objects, with some necessary plumbing to LibWebSocket and its
clients.
See the associated pull request for how this was tested.
The areas where the user must click to resize the image are now
scaled to ensure they do not overlap. This allows us to display the
correct cursor when zoomed out, as well as making the
borders look nicer.
This fixes an issue, where single clicking in the corner of the image
without moving the mouse would cause the layer to jump to the top left
corner of the canvas.
Copying over every texel (4x`f32x4`) for every texture unit is
relatively expensive. By checking if we even need to remember these
texel values, we reduce the time spent in `rasterize_triangle` by
around 2% as measured in Quake III.
We need a `wxallowed` bind mount for the `ioquake3` binary to be able to
compile and run its executable scripts in memory. Instead of instructing
the user how to do so in `/etc/fstab`, we can now use the fancy
`/etc/fstab.d` facility :^)
Previously, we would precalculate "alpha blend factors" on every
configuration update and then calculate the source and destination
blending factors in one go using all these factors. The idea here was
probably that we would get better performance by avoiding branching.
However, by measuring blending performance in Quake III, it seems that
this simpler version that only calculates the required factors reduces
the CPU time spent in `rasterize_triangle` by 3%.
As a bonus, `GL_SRC_ALPHA_SATURATE` is now also implemented.
When a file cannot be accessed, we currently send errno as the error
code. However, there are system calls which occur (by way of dbgln)
between the failed file access and accessing errno. This prevents the
client-side detection of ENOENT from working.
Instead, send over the error we already have stored in the ErrorOr
object.
This allows the WebDriver to take advantage of the common helper process
spawning code when launching ladybird, and to not assume a particular
directory layout.
Use a list of executables to make sure that we don't miss any of the
applications used by Ladybird and its friends like WebDriver, and make
sure to install include all executables and their runtime dependencies.
Use the new get_paths_for_helper_process method in Ladybird to query
Qt for the runtime path of the current executable as well as the build
directory paths.
Instead of overriding AbstractTableView::row_height() and returning a
hard-coded height for some reason, just remove the override.
This makes tree view row heights honor the current font size.
Previously when there was a very long url that spanned outside of the
address bar, the text shown would be the one starting from the very end
of the url instead of from the beginning, so you would be seeing the
query parameters for example, instead of the domain.
This patch adds a ComboBox to `FilePicker` where the user can select
which file types to show, all files that doesn't have an
extension that's in the selected file type will be hidden.
When creating a FilePicker with `FilePicker::construct` or
`FilePicker::get_open_filepath`, allowed file types can be
specified as the last argument.
If no file types are provided then there will be no visual change in the
GUI.
'All Files' and 'Image Files' have shorthands with
`GUI::FileTypeFilter::all_files()` and
`GUI::FileTypeFilter::image_files()`, respectively.
This allows FileSystemModel to take an optional list of allowed file
extensions which it will use to filter out all files that don't end
with that file extension.
The file extensions are set via `set_allowed_file_extensions` which has
a coresponding `get_allowed_file_extensions`.