This patch adds ImageResource as a subclass of Resource. This new class
also keeps a Gfx::ImageDecoder so that we can share decoded bitmaps
between all clients of an image resource inside LibWeb.
With this, we now share both encoded and decoded data for images. :^)
I had to change how the purgeable-volatile flag is updated to keep the
volatile-images-outside-the-visible-viewport optimization working.
HTMLImageElement now inherits from ImageResourceClient (a subclass of
ResourceClient with additional image-specific stuff) and informs its
ImageResource about whether it's inside the viewport or outside.
This is pretty awesome! :^)
Having these duplicated is not really useful, either we want console
output to go somewhere then implementing a console client is the way to
go, or we don't care about console output - in that case we don't need
to dbg() either.
Object::set_prototype() now returns a boolean indicating success.
Setting the prototype to an identical object is always considered
successful, even if the object is non-extensible.
This adds a `global` property to the global object so that
`global == this` when typed into the REPL.
This matches what Node.js does and helps with testing on existing
JS code that uses `global` to detect its environment.
Last night I tried making a little test page that had a bunch of <img>
elements and nothing else. It didn't work.
Fix this by correctly adding a synthesized <html> element to the
document if we get something else in the "before html insertion mode.
Notifying a Resource's clients may lead to arbitrary JS execution,
so we can't rely on the ResourceClient pointers remaining valid.
Use WeakPtr to avoid this problem.
This patch introduces a caching mechanism in ResourceLoader. It's keyed
on a LoadRequest object which is what you provide to load_resource()
when you want to load a resource.
We currently never prune the cache, so resources will stay in there
forever. This is obviously not gonna stay that way, but we're just
getting started here. :^)
This should drastically reduce the number of requests when loading
some sites (like Twitter) that reuse the same images over and over.
A Resource represents a resource that we're loading, have loaded or
will soon load. Basically, it's a downloadable resource that can be
shared by multiple clients.
A typical usecase is multiple <img> elements with the same src.
In a future patch, we will try to make sure that those <img> elements
get the same Resource if possible. This will reduce network usage,
memory usage, and CPU usage. :^)
For now, this first patch simply introduces the mechanism.
You get a Resource by calling ResourceLoader::load_resource().
To get notified about changes to a Resource's load status, you inherit
from ResourceClient and implement the callbacks you're interested in.
This patch turns HTMLImageElement into a ResourceClient.
This commit makes LibLine handle interrupts (as reported via
interrupted() and resized()) again.
There is a little catch with the shell:
```
$ ls |
pipe> <C-c> (prompt stays here until a key is pressed)
```
You can still run the old parser with "br -O", but the new one is good
enough to be the default parser now. We'll fix issues as we go and
eventually remove the old one completely. :^)
When parsing JavaScript, we can get pretty much any sequnce of tokens,
and we shouldn't crash if it's not something that we normally expect.
Instead, emit syntax errors.
In C++, it's invalid to cast a block of memory to a complex type without
invoking its constructor. It's even more invalid to simply cast a pointer to a
block of memory to a pointer to *an abstract type*.
To fix this, make sure FreelistEntry is a concrete type, and call its
constructor whenever appropriate.