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16 commits

Author SHA1 Message Date
Andreas Kling
f813bb52a2 Applications+DevTools+MenuApplets: Drop "unix" pledge when possible
Now that the "unix" pledge is no longer required for socket I/O, we can
drop it after making the connections we need in a program.

In most GUI program cases, once we've connected to the WindowServer by
instantiating a GApplication, we no longer need "unix" :^)
2020-01-12 12:03:57 +01:00
Andreas Kling
17135c9704 SoundPlayer: Use pledge() 2020-01-12 02:28:26 +01:00
Jami Kettunen
cece0d230d Applications: Add new keyboard shortcuts & update few existing ones 2020-01-01 01:23:27 +01:00
Andreas Kling
fd5eb79d19 LibGUI: Make GMenu inherit from CObject
This is primarily to make it possible to pass a GMenu* where a CObject*
is expected.
2019-12-09 21:05:44 +01:00
Till Mayer
b4c18870de SoundPlayer: Add option to hide scope
Fixes #521. The scope can be hidden using the option in the app menu.
2019-11-09 20:55:47 +01:00
Till Mayer
56cd8b4d17 SoundPlayer: Let the user open a file from the GUI
The user now can open a file without passing it as an argument
2019-11-09 20:55:47 +01:00
Till Mayer
ac9907ee61 SoundPlayer: Changed some small cosmetic things
Renamed "Position" to "Elapsed". "channel/channels" automatically
changes now when more than one channel exist. The current file name
is now displayed in the window title.
2019-11-05 19:50:11 +01:00
Till Mayer
77f3c12dc9 SoundPlayer: Added playback controls
The playback of a file can now be paused, stopped, continued and the
user can seek to any part of the file.
2019-11-04 20:55:46 +01:00
Andreas Kling
bc319d9e88 LibCore: Make CObject reference-counted
Okay, I've spent a whole day on this now, and it finally kinda works!
With this patch, CObject and all of its derived classes are reference
counted instead of tree-owned.

The previous, Qt-like model was nice and familiar, but ultimately also
outdated and difficult to reason about.

CObject-derived types should now be stored in RefPtr/NonnullRefPtr and
each class can be constructed using the forwarding construct() helper:

    auto widget = GWidget::construct(parent_widget);

Note that construct() simply forwards all arguments to an existing
constructor. It is inserted into each class by the C_OBJECT macro,
see CObject.h to understand how that works.

CObject::delete_later() disappears in this patch, as there is no longer
a single logical owner of a CObject.
2019-09-22 00:25:25 +02:00
Andreas Kling
defafd72bc LibGUI: Convert custom widgets and subclasses to ObjectPtr 2019-09-21 20:04:00 +02:00
Andreas Kling
45cfd57f6e GButton: Convert most code to using ObjectPtr for GButton 2019-09-21 19:28:28 +02:00
Andreas Kling
7584480f62 LibGUI: Convert GWindow to ObjectPtr 2019-09-21 18:34:06 +02:00
Andreas Kling
f4b51a63ec LibCore: Remove CTimer::create() overloads in favor of construct() 2019-09-21 18:13:17 +02:00
Andreas Kling
ff6ce422dd LibGUI: Convert GWidget to ObjectPtr 2019-09-21 17:05:35 +02:00
Andreas Kling
50a6560413 LibCore: Convert CTimer to ObjectPtr 2019-09-20 15:20:10 +02:00
Andreas Kling
1188a036e9 SoundPlayer: Start working on a GUI sound player application
This can play anything that AWavLoader can load (so obviously only WAV
files at the moment.)

It works by having a timer that wakes up every 100ms and tries to send
a sample buffer to the AudioServer. If our server-side queue is full
then we wait until the next timer iteration and try again.

We display the most recently enqueued sample buffer in a nice little
widget that just plots the samples in green-on-black. :^)
2019-09-04 20:18:41 +02:00