This adds a double-click speed slider control to the Mouse Settings
panel, and value labels for both the movement speed and double-click
speed sliders.
To allow for updating and persisting the configured double-click
speed through the WindowServer, two IPC calls - `SetDoubleClickSpeed`
and `GetDoubleClickSpeed` - have been added.
Since applet windows live in the applet area window, the AppletManager
has to keep track of which applet is hovered and send the appropriate
enter/leave events to the applet windows.
This makes applet tooltips work again. :^)
WindowServer now collects applet windows into an "applet area" which is
really just a window that a WM (window management) client can position
via IPC.
This is rather hackish, and I think we should come up with a better
architecture eventually, but this brings back the missing applets since
the global menu where they used to live is gone.
This is a bit clunky since we really only need WindowType.h and don't
really want to consider any other headers "public" but this is just
to make the SDL port build again now that LibGUI includes WindowType.h
from WindowServer.
Long term we should probably figure out a way to only install "API"
headers from libraries.
We kept a backpointer from the Menu to its containing MenuBar, but it
was not used for anything so let's remove it.
Since all menus have the same font now, there's no need to track a
separate "title font".
This leaves menu applets running but invisible, and that's a regression
we need to take care of obviously. But not today, because it's getting
too late.
This patch begins the transition away from the global menu towards
per-window menus instead.
The global menu looks neat, but has always felt clunky, and there
are a number of usability problems with it, especially in programs
with multiple windows.
You can now call GUI::Window::set_menubar() to add a menubar to
your window. It will be specific to that one window only.
The previous names (RGBA32 and RGB32) were misleading since that's not
the actual byte order in memory. The new names reflect exactly how the
color values get laid out in bitmap data.
Because the z-order changes we not only need to recompute occlusions
but we also need to mark the screen area of the previous and new
highlighted window as dirty.
Fixes#5599
(...and ASSERT_NOT_REACHED => VERIFY_NOT_REACHED)
Since all of these checks are done in release builds as well,
let's rename them to VERIFY to prevent confusion, as everyone is
used to assertions being compiled out in release.
We can introduce a new ASSERT macro that is specifically for debug
checks, but I'm doing this wholesale conversion first since we've
accumulated thousands of these already, and it's not immediately
obvious which ones are suitable for ASSERT.
Also, only mark the menu bar item as opened if a menu was actually
opened through the menu bar.
These changes allow a menu to be used both in the menu bar as well
as a context menu.
Fixes#5469
A window repaint may change the alpha value, resulting in a different
hit test outcome. In those cases, re-evaluate the cursor hit testing
after a window was painted, and update the cursor if needed.
Tool windows are secondary windows with a smaller title bar. The sit on
the layer above normal windows, and cannot be minimized.
These are intended for complex yet non-modal interactions with the
content of a primary window, such as find/replace windows, property
windows, etc.