Minimum window size can now be customised and set at runtime via the
SetWindowMinimumSize WindowServer message and the set_minimum_size
LibGUI::Window method. The default minimum size remains at 50x50.
Some behind-the-scenes mechanics had to be added to LibGUI::Window to
ensure that the minimum size is remembered if set before the window is
shown. WindowServer sends a resize event to the client if it requests a
size on create that's smaller than it's minimum size.
We need to first deliver the mouse event and possibly the double click
event and record these facts. Then, we need to iterate all global
tracking listeners and deliver the mouse event (but not the double
click event) to any such listener, unless they already had these
events delivered.
Fixes#4703
I honestly don't know the internals of all this and what exactly is
going on, but this fixes compositing of the fullscreen window. By trial
and error I found that specifically m_invalidated_all needs to be set to
false, so it's probably different behaviour in prepare_dirty_rects(),
which depends on that...
Either way, the code composing all windows in non-fullscreen mode calls
Window::clear_dirty_rects() for each, so not doing that for the fullscreen
window as well seems like an oversight.
Fixes#4810.
We only cleared the area not covered by the backing bitmap if a
rendering rectangle intersected with the backing bitmap. But because
we are potentially calling the render function many times we need
to always clear the area not covered by the backing bitmap, whether
it intersects or not.
Fixes#5291
Merely moving a window shouldn't require re-rendering the window
frame anymore now that we cache the rendered frame in bitmaps. This
reduces CPU usage significantly when moving windows.
We weren't properly handling switching between having a shadow and
not having a shadow when switching themes. This allows an empty string
in the theme configuration for a shadow path, meaning no shadow should
be rendered.
Button now can handle middle and right clicks.
Added 2 new handlers in button class: on_right_click for Right mouse
button and on_middle_click for middle mouse button.
Added functionality to vertically maximize window with middle mouse
click on the maximize window button.
Also added a way to vertically maximize window by resizing window
height-wise lower than the maximum window height.
Since theme changes may change geometrics, which are also affected by
window shadows, we need to recompute occlusions as well as re-render
window frames.
We only really need to re-render the simple window shadow when
the size of the frame changes. So, for all other cases only re-render
the window frame without rendering the shadow.
This implements simple window shadows around most windows, including
tooltips. Because this method uses a bitmap for the shadow bits,
it is limited to rectangular window frames. For non-rectangular
window frames we'll need to implement a more sophisticated algorithm.
This only renders the window frame once until the size of the window
changes, or some other event requires re-rendering. It is rendered
to a temporary bitmap, and then the top and bottom part is stored
in one bitmap as well as the left and right part. This also adds
an opacity setting, allowing it to be rendered with a different
opacity.
This makes it easier to enhance window themes and allows using
arbitrary bitmaps with e.g. alpha channels for e.g. shadows.
For example, FindInFilesWidget.h mentions GUI::TableView, but did not include
it. On the other hand, all source files that include FindInFilesWidget.h
also include TableView.h, so the issue is only cosmetical.
The WM_* IPC messages are intended for "outsider" window management,
not for a client's own windows. Make a separate StartWindowResize
message for this.
This was the only reason that every IPC client had to know its server
side client ID.
This commit:
- merges the two(!) places that defined independently the minimum size of a window.
- splits Window::normalize_rect(), which was originally just a function to apply
the minimum size requirement, and has taken on the additional job of nudging
windows back onto the desktop.
This inadvertantly fixes a crash that happens when a malicious program creates a
window of size (0, 0). Now, a window at [0,0 50x50] is created instead.
This broke in add01b3, where Core::Timer::create_single_shot() was
changed to create a stopped timer. Fix it by actually starting the timer
right away ourselves.
Fixes#5111.
This was done with the help of several scripts, I dump them here to
easily find them later:
awk '/#ifdef/ { print "#cmakedefine01 "$2 }' AK/Debug.h.in
for debug_macro in $(awk '/#ifdef/ { print $2 }' AK/Debug.h.in)
do
find . \( -name '*.cpp' -o -name '*.h' -o -name '*.in' \) -not -path './Toolchain/*' -not -path './Build/*' -exec sed -i -E 's/#ifdef '$debug_macro'/#if '$debug_macro'/' {} \;
done
# Remember to remove WRAPPER_GERNERATOR_DEBUG from the list.
awk '/#cmake/ { print "set("$2" ON)" }' AK/Debug.h.in
That's what that piece of logic is probably supposed to be doing.
Let's help it acheive that purpose! Apparently the top of the desktop
(i.e. the menubar) was forgotten, so consider it part of the deadzone.
This is based on a comment by @tomuta on #4644, and should prevent all future
instances of bugs like #4644.
Disadvantage: The current implementation may generate a lot of WM_WindowRectChanged
events for a listener while bouncing occurs. Feel free to improve this.
- Unmaximization/untiling had nearly but not quite code duplication;
this patch replaces the actual "regrabbing" logic with Rect::set_size_around.
- When undoing maximization/untiling, it used to be possible to to grab a window
"outside" of its frame, and thus drag it off the screen. This is no longer
possible. Fixes#4644.
- As a side effect, when untiling from the bottom/left/right, the regrab is now
a much smoother experience.
- Setting the resize aspect ratio while being tiled now untiles and umaximizes
the window, as these things are incompatible. Fixes an undocumented bug
(steps to reproduce: maximize, then set aspect ratio).
- When unmaximizing, spurious WindowLeft events were sent, because that path
didn't set hovered_window. Fixes an undocumented bug.
Since these things are interwoven, this is all a single commit.
Previously, SetWindowRect and SetWindowRect could supply basically arbitrary
x and y coordinates. This could happen either due to a malicious or malfunctioning
program, or even due to the auto-centering feature.
This patch also moves the 'normalization' code out of ClientConnection to Window,
where it belongs better.
Fixes#4135.
Fixes#5052.
blit() calls draw_scaled_bitmap() behind the scenes in scaled contexts,
and that doesn't like src_rect to be outside of the source bitmap's
bounds. Implicitly clip with the source rect, like the non-scaled
codepath already does.
Fixes#5017 even more.
Consider
draw_scaled_bitmap({0, 0, 10, 10}, source, {0, 0, 5, 5}).
Imagine wanting to split that up into two calls, like e.g. the
compositor when redrawing the background with damage rects. You really
want to be able to say
draw_scaled_bitmap({0, 0, 5, 10}, source, {0, 0, 2.5, 5})
but up to now you couldn't. Now you can.
This makes painting very low-res images (such as tile.png) in mode
"stretch" work much better.