Rather than limiting it to two shared processes, store a Vector of
references, so we can add more if we want. Makes the code a little
more generic.
No actual change to the syscall interface yet, so nothing takes
advantage of this yet.
Replace the class-based snooze alarm mechanism with a per-thread callback.
This makes it easy to block the current thread on an arbitrary condition:
void SomeDevice::wait_for_irq() {
m_interrupted = false;
current->block_until([this] { return m_interrupted; });
}
void SomeDevice::handle_irq() {
m_interrupted = true;
}
Use this in the SB16 driver, and in NetworkTask :^)
This makes waitpid() return when a child process is stopped via a signal.
Use this in Shell to catch stopped children and return control to the
command line. :^)
Fixes#298.
* Add a LibAudio, and move WAV file parsing there (via AWavFile and AWavLoader)
* Add CLocalSocket, and CSocket::connect() variant for local address types.
We make some small use of this in WindowServer (as that's where we
modelled it from), but don't get too invasive as this PR is already
quite large, and the WS I/O is a bit carefully done
* Add an AClientConnection which will eventually be used to talk to
AudioServer (and make use of it in Piano, though right now it really
doesn't do anything except connect, using our new CLocalSocket...)
We were sending 0xd0 to pause 8-bit playback. Not sure if this actually
makes any difference but it seems like the correct thing to do.
Also update 'm_interrupted' *after* handling things.
We should switch to Stereo but I'm having some trouble with that locally..
Since we intend to mix everything through SoundServer, let's just put the
card into 16-bit mode right away.
The idea here is to implement a simple synhesizer that allows you to play
music with your keyboard. :^)
It's a huge hack currently but we can improve upon this.
Also add an AudioServer that (right now) doesn't do much.
It tries to open, parse, and play a wav file. In the future, it can do more.
My general thinking here here is that /dev/audio will be "owned" by AudioServer,
and we'll do mixing in software before passing buffers off to the kernel
to play, but we have to start somewhere.
This is obviously more readable. If we ever run into a situation where
ref count churn is actually causing trouble in the future, we can deal with
it then. For now, let's keep it simple. :^)
Also tweak the kernel's Makefile to use -nostdinc and -nostdinc++.
This prevents us from picking up random headers from ../Root, which may
include older versions of kernel headers.
Since we still need <initializer_list> for Vector, we specifically include
the necessary GCC path. This is a bit hackish but it works for now.
Instead of computing the path length inside the syscall handler, let the
caller do that work. This allows us to implement to new variants of open()
and creat(), called open_with_path_length() and creat_with_path_length().
These are suitable for use with e.g StringView.
The IDE Disk Controller driver has been extended to allow the secondary device on the channel to be initialised and used. A test as to whether this is working (for anyone interested) is to modify `init.cpp:87` to `auto dev_hd0 = IDEDiskDevice::create(IdeDiskDevice::DeviceType::SLAVE);`. The kernel will fail to boot, as there is no disk attached to CHANNEL 1's slave. This was born out of the fact that my FAT driver can't be tested as easily without creating a partition on `hda`.
Userland/qs was moved to Applications/QuickShow, but some people still have
old built binaries lying around in their Userland/ directories and the build
system complains about this. Here goes a silly temporary hack to just get
rid of them.
This is prep work for supporting HashMap with NonnullRefPtr<T> as values.
It's currently not possible because many HashTable functions require being
able to default-construct the value type.
Update ProcessManager, top and WSCPUMonitor to handle the new format.
Since the kernel is not allowed to use floating-point math, we now compile
the JSON classes in AK without JsonValue::Type::Double support.
To accomodate large unsigned ints, I added a JsonValue::Type::UnsignedInt.