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SPDX License Identifiers are a more compact / standardized way of representing file license information. See: https://spdx.dev/resources/use/#identifiers This was done with the `ambr` search and replace tool. ambr --no-parent-ignore --key-from-file --rep-from-file key.txt rep.txt *
110 lines
3.3 KiB
C++
110 lines
3.3 KiB
C++
/*
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* Copyright (c) 2020, Andreas Kling <kling@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include "Image.h"
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#include <LibGUI/Frame.h>
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#include <LibGUI/UndoStack.h>
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#include <LibGfx/Point.h>
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namespace PixelPaint {
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class Layer;
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class Tool;
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class ImageEditor final
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: public GUI::Frame
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, public ImageClient {
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C_OBJECT(ImageEditor);
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public:
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virtual ~ImageEditor() override;
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const Image* image() const { return m_image; }
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Image* image() { return m_image; }
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void set_image(RefPtr<Image>);
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Layer* active_layer() { return m_active_layer; }
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void set_active_layer(Layer*);
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Tool* active_tool() { return m_active_tool; }
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void set_active_tool(Tool*);
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void did_complete_action();
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bool undo();
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bool redo();
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void layers_did_change();
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Layer* layer_at_editor_position(const Gfx::IntPoint&);
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void scale_centered_on_position(const Gfx::IntPoint&, float);
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void reset_scale_and_position();
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void scale_by(float);
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Color primary_color() const { return m_primary_color; }
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void set_primary_color(Color);
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Color secondary_color() const { return m_secondary_color; }
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void set_secondary_color(Color);
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Color color_for(const GUI::MouseEvent&) const;
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Color color_for(GUI::MouseButton) const;
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Function<void(Color)> on_primary_color_change;
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Function<void(Color)> on_secondary_color_change;
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Function<void(Layer*)> on_active_layer_change;
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Gfx::FloatRect layer_rect_to_editor_rect(const Layer&, const Gfx::IntRect&) const;
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Gfx::FloatRect image_rect_to_editor_rect(const Gfx::IntRect&) const;
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Gfx::FloatRect editor_rect_to_image_rect(const Gfx::IntRect&) const;
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Gfx::FloatPoint layer_position_to_editor_position(const Layer&, const Gfx::IntPoint&) const;
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Gfx::FloatPoint image_position_to_editor_position(const Gfx::IntPoint&) const;
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Gfx::FloatPoint editor_position_to_image_position(const Gfx::IntPoint&) const;
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private:
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ImageEditor();
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virtual void paint_event(GUI::PaintEvent&) override;
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virtual void second_paint_event(GUI::PaintEvent&) override;
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virtual void mousedown_event(GUI::MouseEvent&) override;
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virtual void mousemove_event(GUI::MouseEvent&) override;
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virtual void mouseup_event(GUI::MouseEvent&) override;
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virtual void mousewheel_event(GUI::MouseEvent&) override;
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virtual void keydown_event(GUI::KeyEvent&) override;
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virtual void keyup_event(GUI::KeyEvent&) override;
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virtual void context_menu_event(GUI::ContextMenuEvent&) override;
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virtual void resize_event(GUI::ResizeEvent&) override;
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virtual void image_did_change() override;
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virtual void image_select_layer(Layer*) override;
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GUI::MouseEvent event_adjusted_for_layer(const GUI::MouseEvent&, const Layer&) const;
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GUI::MouseEvent event_with_pan_and_scale_applied(const GUI::MouseEvent&) const;
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void clamped_scale(float);
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void relayout();
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RefPtr<Image> m_image;
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RefPtr<Layer> m_active_layer;
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OwnPtr<GUI::UndoStack> m_undo_stack;
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Tool* m_active_tool { nullptr };
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Color m_primary_color { Color::Black };
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Color m_secondary_color { Color::White };
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Gfx::IntRect m_editor_image_rect;
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float m_scale { 1 };
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Gfx::FloatPoint m_pan_origin;
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Gfx::FloatPoint m_saved_pan_origin;
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Gfx::IntPoint m_click_position;
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};
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}
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