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synced 2025-05-17 19:15:08 +00:00

This was a bit painful to get right. The code is a lot more pleasant to deal with now that all coordinates are relative to their local system instead of being absolute screen coordinates.
33 lines
938 B
C++
33 lines
938 B
C++
#include <WindowServer/WSButton.h>
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#include <WindowServer/WSMessage.h>
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#include <SharedGraphics/Painter.h>
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#include <SharedGraphics/StylePainter.h>
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#include <SharedGraphics/CharacterBitmap.h>
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WSButton::WSButton(Retained<CharacterBitmap>&& bitmap, Function<void()>&& on_click_handler)
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: on_click(move(on_click_handler))
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, m_bitmap(move(bitmap))
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{
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}
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WSButton::~WSButton()
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{
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}
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void WSButton::paint(Painter& painter)
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{
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PainterStateSaver saver(painter);
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painter.translate(relative_rect().location());
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StylePainter::paint_button(painter, rect(), ButtonStyle::Normal, m_pressed);
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auto x_location = rect().center();
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x_location.move_by(-(m_bitmap->width() / 2), -(m_bitmap->height() / 2));
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painter.draw_bitmap(x_location, *m_bitmap, Color::Black);
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}
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void WSButton::on_mouse_event(const WSMouseEvent& event)
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{
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if (event.type() == WSMessage::MouseDown) {
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if (on_click)
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on_click();
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}
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}
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