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I started adding things to a Draw namespace, but it somehow felt really wrong seeing Draw::Rect and Draw::Bitmap, etc. So instead, let's rename the library to LibGfx. :^)
154 lines
5.9 KiB
C++
154 lines
5.9 KiB
C++
/*
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* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
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* Copyright (c) 2019-2020, William McPherson <willmcpherson2@gmail.com>
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
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* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
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* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#include "RollWidget.h"
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#include "AudioEngine.h"
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#include <LibGUI/GPainter.h>
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#include <LibGUI/GScrollBar.h>
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constexpr int note_height = 20;
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constexpr int roll_height = note_count * note_height;
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RollWidget::RollWidget(GUI::Widget* parent, AudioEngine& audio_engine)
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: ScrollableWidget(parent)
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, m_audio_engine(audio_engine)
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{
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set_frame_thickness(2);
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set_frame_shadow(Gfx::FrameShadow::Sunken);
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set_frame_shape(Gfx::FrameShape::Container);
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set_should_hide_unnecessary_scrollbars(true);
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set_content_size({ 0, roll_height });
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vertical_scrollbar().set_value(roll_height / 2);
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}
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RollWidget::~RollWidget()
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{
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}
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void RollWidget::paint_event(GUI::PaintEvent& event)
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{
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int roll_width = widget_inner_rect().width();
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double note_width = static_cast<double>(roll_width) / m_horizontal_notes;
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set_content_size({ roll_width, roll_height });
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// This calculates the minimum number of rows needed. We account for a
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// partial row at the top and/or bottom.
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int y_offset = vertical_scrollbar().value();
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int note_offset = y_offset / note_height;
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int note_offset_remainder = y_offset % note_height;
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int paint_area = widget_inner_rect().height() + note_offset_remainder;
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if (paint_area % note_height != 0)
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paint_area += note_height;
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int notes_to_paint = paint_area / note_height;
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int key_pattern_index = (notes_per_octave - 1) - (note_offset % notes_per_octave);
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GUI::Painter painter(*this);
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painter.translate(frame_thickness(), frame_thickness());
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painter.translate(0, -note_offset_remainder);
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for (int y = 0; y < notes_to_paint; ++y) {
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int y_pos = y * note_height;
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for (int x = 0; x < m_horizontal_notes; ++x) {
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// This is needed to avoid rounding errors. You can't just use
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// note_width as the width.
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int x_pos = x * note_width;
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int next_x_pos = (x + 1) * note_width;
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int distance_to_next_x = next_x_pos - x_pos;
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Rect rect(x_pos, y_pos, distance_to_next_x, note_height);
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if (m_roll_notes[y + note_offset][x] == On)
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painter.fill_rect(rect, note_pressed_color);
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else if (x == m_current_column)
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painter.fill_rect(rect, column_playing_color);
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else if (key_pattern[key_pattern_index] == Black)
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painter.fill_rect(rect, Color::LightGray);
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else
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painter.fill_rect(rect, Color::White);
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painter.draw_line(rect.top_right(), rect.bottom_right(), Color::Black);
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painter.draw_line(rect.bottom_left(), rect.bottom_right(), Color::Black);
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}
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if (--key_pattern_index == -1)
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key_pattern_index = notes_per_octave - 1;
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}
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GUI::Frame::paint_event(event);
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}
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void RollWidget::mousedown_event(GUI::MouseEvent& event)
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{
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if (!widget_inner_rect().contains(event.x(), event.y()))
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return;
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int roll_width = widget_inner_rect().width();
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double note_width = static_cast<double>(roll_width) / m_horizontal_notes;
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int y = (event.y() + vertical_scrollbar().value()) - frame_thickness();
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y /= note_height;
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// There's a case where we can't just use x / note_width. For example, if
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// your note_width is 3.1 you will have a rect starting at 3. When that
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// leftmost pixel of the rect is clicked you will do 3 / 3.1 which is 0
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// and not 1. We can avoid that case by shifting x by 1 if note_width is
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// fractional, being careful not to shift out of bounds.
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int x = event.x() - frame_thickness();
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bool note_width_is_fractional = note_width - static_cast<int>(note_width) != 0;
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bool x_is_not_last = x != widget_inner_rect().width() - 1;
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if (note_width_is_fractional && x_is_not_last)
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++x;
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x /= note_width;
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if (m_roll_notes[y][x] == On) {
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if (x == m_current_column) // If you turn off a note that is playing.
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m_audio_engine.set_note((note_count - 1) - y, Off);
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m_roll_notes[y][x] = Off;
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} else {
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m_roll_notes[y][x] = On;
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}
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update();
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}
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void RollWidget::update_roll()
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{
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if (++m_current_column == m_horizontal_notes)
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m_current_column = 0;
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if (++m_previous_column == m_horizontal_notes)
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m_previous_column = 0;
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for (int note = 0; note < note_count; ++note) {
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if (m_roll_notes[note][m_previous_column] == On)
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m_audio_engine.set_note((note_count - 1) - note, Off);
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if (m_roll_notes[note][m_current_column] == On)
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m_audio_engine.set_note((note_count - 1) - note, On);
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}
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update();
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}
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