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serenity/Userland/Libraries/LibWeb/Painting/BackgroundPainting.cpp
Aliaksandr Kalenik 063e66cae9 LibWeb: Introduce RecordingPainter to serialize painting commands
This modification introduces a new layer to the painting process. The
stacking context traversal no longer immediately calls the
Gfx::Painter methods. Instead, it writes serialized painting commands
into newly introduced RecordingPainter. Created list of commands is
executed later to produce resulting bitmap.

Producing painting command list will make it easier to add new
optimizations:
- It's simpler to check if the painting result is not visible in the
  viewport at the command level rather than during stacking context
  traversal.
- Run painting in a separate thread. The painting thread can process
  serialized painting commands, while the main thread can work on the
  next paintable tree and safely invalidate the previous one.
- As we consider GPU-accelerated painting support, it would be easier
  to back each painting command rather than constructing an alternative
  for the entire Gfx::Painter API.
2023-10-18 10:58:42 +02:00

348 lines
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/*
* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
* Copyright (c) 2021-2023, Sam Atkins <atkinssj@serenityos.org>
* Copyright (c) 2022, MacDue <macdue@dueutil.tech>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <LibGfx/AntiAliasingPainter.h>
#include <LibWeb/Layout/Node.h>
#include <LibWeb/Layout/Viewport.h>
#include <LibWeb/Painting/BackgroundPainting.h>
#include <LibWeb/Painting/BorderRadiusCornerClipper.h>
#include <LibWeb/Painting/GradientPainting.h>
#include <LibWeb/Painting/PaintContext.h>
#include <LibWeb/Painting/PaintableBox.h>
#include <LibWeb/Painting/RecordingPainter.h>
namespace Web::Painting {
// https://www.w3.org/TR/css-backgrounds-3/#backgrounds
void paint_background(PaintContext& context, Layout::NodeWithStyleAndBoxModelMetrics const& layout_node, CSSPixelRect const& border_rect, Color background_color, CSS::ImageRendering image_rendering, Vector<CSS::BackgroundLayerData> const* background_layers, BorderRadiiData const& border_radii)
{
auto& painter = context.painter();
struct BackgroundBox {
CSSPixelRect rect;
BorderRadiiData radii;
inline void shrink(CSSPixels top, CSSPixels right, CSSPixels bottom, CSSPixels left)
{
rect.shrink(top, right, bottom, left);
radii.shrink(top, right, bottom, left);
}
};
BackgroundBox border_box {
border_rect,
border_radii
};
auto get_box = [&](CSS::BackgroundBox box_clip) {
auto box = border_box;
switch (box_clip) {
case CSS::BackgroundBox::ContentBox: {
auto& padding = layout_node.box_model().padding;
box.shrink(padding.top, padding.right, padding.bottom, padding.left);
[[fallthrough]];
}
case CSS::BackgroundBox::PaddingBox: {
auto& border = layout_node.box_model().border;
box.shrink(border.top, border.right, border.bottom, border.left);
[[fallthrough]];
}
case CSS::BackgroundBox::BorderBox:
default:
return box;
}
};
auto color_box = border_box;
if (background_layers && !background_layers->is_empty())
color_box = get_box(background_layers->last().clip);
auto layer_is_paintable = [&](auto& layer) {
return layer.background_image && layer.background_image->is_paintable();
};
bool has_paintable_layers = false;
if (background_layers) {
for (auto& layer : *background_layers) {
if (layer_is_paintable(layer)) {
has_paintable_layers = true;
break;
}
}
}
context.painter().fill_rect_with_rounded_corners(
context.rounded_device_rect(color_box.rect).to_type<int>(),
background_color,
color_box.radii.top_left.as_corner(context),
color_box.radii.top_right.as_corner(context),
color_box.radii.bottom_right.as_corner(context),
color_box.radii.bottom_left.as_corner(context));
if (!has_paintable_layers)
return;
struct {
DevicePixels top { 0 };
DevicePixels bottom { 0 };
DevicePixels left { 0 };
DevicePixels right { 0 };
} clip_shrink;
auto border_top = layout_node.computed_values().border_top();
auto border_bottom = layout_node.computed_values().border_bottom();
auto border_left = layout_node.computed_values().border_left();
auto border_right = layout_node.computed_values().border_right();
if (border_top.color.alpha() == 255 && border_bottom.color.alpha() == 255
&& border_left.color.alpha() == 255 && border_right.color.alpha() == 255) {
clip_shrink.top = context.rounded_device_pixels(border_top.width);
clip_shrink.bottom = context.rounded_device_pixels(border_bottom.width);
clip_shrink.left = context.rounded_device_pixels(border_left.width);
clip_shrink.right = context.rounded_device_pixels(border_right.width);
}
// Note: Background layers are ordered front-to-back, so we paint them in reverse
for (auto& layer : background_layers->in_reverse()) {
if (!layer_is_paintable(layer))
continue;
RecordingPainterStateSaver state { painter };
// Clip
auto clip_box = get_box(layer.clip);
CSSPixelRect const& css_clip_rect = clip_box.rect;
auto clip_rect = context.rounded_device_rect(css_clip_rect);
painter.add_clip_rect(clip_rect.to_type<int>());
ScopedCornerRadiusClip corner_clip { context, clip_rect, clip_box.radii };
if (layer.clip == CSS::BackgroundBox::BorderBox) {
// Shrink the effective clip rect if to account for the bits the borders will definitely paint over
// (if they all have alpha == 255).
clip_rect.shrink(clip_shrink.top, clip_shrink.right, clip_shrink.bottom, clip_shrink.left);
}
auto& image = *layer.background_image;
CSSPixelRect background_positioning_area;
// Attachment and Origin
switch (layer.attachment) {
case CSS::BackgroundAttachment::Fixed:
background_positioning_area = layout_node.root().navigable()->viewport_rect();
break;
case CSS::BackgroundAttachment::Local:
background_positioning_area = get_box(layer.origin).rect;
if (is<Layout::Box>(layout_node)) {
auto* paintable_box = static_cast<Layout::Box const&>(layout_node).paintable_box();
if (paintable_box) {
auto scroll_offset = paintable_box->scroll_offset();
background_positioning_area.translate_by(-scroll_offset.x(), -scroll_offset.y());
}
}
break;
case CSS::BackgroundAttachment::Scroll:
background_positioning_area = get_box(layer.origin).rect;
break;
}
// FIXME: Implement proper default sizing algorithm: https://drafts.csswg.org/css-images/#default-sizing
CSSPixels natural_image_width = image.natural_width().value_or(background_positioning_area.width());
CSSPixels natural_image_height = image.natural_height().value_or(background_positioning_area.height());
// If any of these are zero, the NaNs will pop up in the painting code.
if (background_positioning_area.is_empty() || natural_image_height <= 0 || natural_image_width <= 0)
continue;
// Size
CSSPixelRect image_rect;
switch (layer.size_type) {
case CSS::BackgroundSize::Contain: {
double max_width_ratio = (background_positioning_area.width() / natural_image_width).to_double();
double max_height_ratio = (background_positioning_area.height() / natural_image_height).to_double();
double ratio = min(max_width_ratio, max_height_ratio);
image_rect.set_size(natural_image_width.scaled(ratio), natural_image_height.scaled(ratio));
break;
}
case CSS::BackgroundSize::Cover: {
double max_width_ratio = (background_positioning_area.width() / natural_image_width).to_double();
double max_height_ratio = (background_positioning_area.height() / natural_image_height).to_double();
double ratio = max(max_width_ratio, max_height_ratio);
image_rect.set_size(natural_image_width.scaled(ratio), natural_image_height.scaled(ratio));
break;
}
case CSS::BackgroundSize::LengthPercentage: {
CSSPixels width;
CSSPixels height;
bool x_is_auto = layer.size_x.is_auto();
bool y_is_auto = layer.size_y.is_auto();
if (x_is_auto && y_is_auto) {
width = natural_image_width;
height = natural_image_height;
} else if (x_is_auto) {
height = layer.size_y.to_px(layout_node, background_positioning_area.height());
width = natural_image_width * (height / natural_image_height);
} else if (y_is_auto) {
width = layer.size_x.to_px(layout_node, background_positioning_area.width());
height = natural_image_height * (width / natural_image_width);
} else {
width = layer.size_x.to_px(layout_node, background_positioning_area.width());
height = layer.size_y.to_px(layout_node, background_positioning_area.height());
}
image_rect.set_size(width, height);
break;
}
}
// If after sizing we have a 0px image, we're done. Attempting to paint this would be an infinite loop.
if (image_rect.is_empty())
continue;
// If background-repeat is round for one (or both) dimensions, there is a second step.
// The UA must scale the image in that dimension (or both dimensions) so that it fits a
// whole number of times in the background positioning area.
if (layer.repeat_x == CSS::Repeat::Round || layer.repeat_y == CSS::Repeat::Round) {
// If X ≠ 0 is the width of the image after step one and W is the width of the
// background positioning area, then the rounded width X' = W / round(W / X)
// where round() is a function that returns the nearest natural number
// (integer greater than zero).
if (layer.repeat_x == CSS::Repeat::Round) {
image_rect.set_width(background_positioning_area.width() / round(background_positioning_area.width() / image_rect.width()));
}
if (layer.repeat_y == CSS::Repeat::Round) {
image_rect.set_height(background_positioning_area.height() / round(background_positioning_area.height() / image_rect.height()));
}
// If background-repeat is round for one dimension only and if background-size is auto
// for the other dimension, then there is a third step: that other dimension is scaled
// so that the original aspect ratio is restored.
if (layer.repeat_x != layer.repeat_y) {
if (layer.size_x.is_auto()) {
image_rect.set_width(natural_image_width * (image_rect.height() / natural_image_height));
}
if (layer.size_y.is_auto()) {
image_rect.set_height(natural_image_height * (image_rect.width() / natural_image_width));
}
}
}
CSSPixels space_x = background_positioning_area.width() - image_rect.width();
CSSPixels space_y = background_positioning_area.height() - image_rect.height();
// Position
CSSPixels offset_x = layer.position_offset_x.to_px(layout_node, space_x);
if (layer.position_edge_x == CSS::PositionEdge::Right) {
image_rect.set_right_without_resize(background_positioning_area.right() - offset_x);
} else {
image_rect.set_left(background_positioning_area.left() + offset_x);
}
CSSPixels offset_y = layer.position_offset_y.to_px(layout_node, space_y);
if (layer.position_edge_y == CSS::PositionEdge::Bottom) {
image_rect.set_bottom_without_resize(background_positioning_area.bottom() - offset_y);
} else {
image_rect.set_top(background_positioning_area.top() + offset_y);
}
// Repetition
bool repeat_x = false;
bool repeat_y = false;
CSSPixels x_step = 0;
CSSPixels y_step = 0;
switch (layer.repeat_x) {
case CSS::Repeat::Round:
x_step = image_rect.width();
repeat_x = true;
break;
case CSS::Repeat::Space: {
int whole_images = (background_positioning_area.width() / image_rect.width()).to_int();
if (whole_images <= 1) {
x_step = image_rect.width();
repeat_x = false;
} else {
auto space = fmod(background_positioning_area.width().to_double(), image_rect.width().to_double());
x_step = image_rect.width() + CSSPixels::nearest_value_for(space / static_cast<double>(whole_images - 1));
repeat_x = true;
}
break;
}
case CSS::Repeat::Repeat:
x_step = image_rect.width();
repeat_x = true;
break;
case CSS::Repeat::NoRepeat:
repeat_x = false;
break;
}
// Move image_rect to the left-most tile position that is still visible
if (repeat_x && image_rect.x() > css_clip_rect.x()) {
auto x_delta = floor(x_step * ceil((image_rect.x() - css_clip_rect.x()) / x_step));
image_rect.set_x(image_rect.x() - x_delta);
}
switch (layer.repeat_y) {
case CSS::Repeat::Round:
y_step = image_rect.height();
repeat_y = true;
break;
case CSS::Repeat::Space: {
int whole_images = (background_positioning_area.height() / image_rect.height()).to_int();
if (whole_images <= 1) {
y_step = image_rect.height();
repeat_y = false;
} else {
auto space = fmod(background_positioning_area.height().to_float(), image_rect.height().to_float());
y_step = image_rect.height() + CSSPixels::nearest_value_for(static_cast<double>(space) / static_cast<double>(whole_images - 1));
repeat_y = true;
}
break;
}
case CSS::Repeat::Repeat:
y_step = image_rect.height();
repeat_y = true;
break;
case CSS::Repeat::NoRepeat:
repeat_y = false;
break;
}
// Move image_rect to the top-most tile position that is still visible
if (repeat_y && image_rect.y() > css_clip_rect.y()) {
auto y_delta = floor(y_step * ceil((image_rect.y() - css_clip_rect.y()) / y_step));
image_rect.set_y(image_rect.y() - y_delta);
}
CSSPixels initial_image_x = image_rect.x();
CSSPixels image_y = image_rect.y();
Optional<DevicePixelRect> last_image_device_rect;
image.resolve_for_size(layout_node, image_rect.size());
while (image_y < css_clip_rect.bottom()) {
image_rect.set_y(image_y);
auto image_x = initial_image_x;
while (image_x < css_clip_rect.right()) {
image_rect.set_x(image_x);
auto image_device_rect = context.rounded_device_rect(image_rect);
if (image_device_rect != last_image_device_rect)
image.paint(context, image_device_rect, image_rendering);
last_image_device_rect = image_device_rect;
if (!repeat_x)
break;
image_x += x_step;
}
if (!repeat_y)
break;
image_y += y_step;
}
}
}
}