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![]() Across the entire audio system, audio now works in 0-1 terms instead of 0-100 as before. Therefore, volume is now a double instead of an int. The master volume of the AudioServer changes smoothly through a FadingProperty, preventing clicks. Finally, volume computations are done with logarithmic scaling, which is more natural for the human ear. Note that this could be 4-5 different commits, but as they change each other's code all the time, it makes no sense to split them up. |
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.. | ||
Buffer.cpp | ||
Buffer.h | ||
ClientConnection.cpp | ||
ClientConnection.h | ||
CMakeLists.txt | ||
FlacLoader.cpp | ||
FlacLoader.h | ||
FlacTypes.h | ||
Loader.cpp | ||
Loader.h | ||
WavLoader.cpp | ||
WavLoader.h | ||
WavWriter.cpp | ||
WavWriter.h |