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serenity/Userland/Libraries/LibC/dlfcn.cpp
Brian Gianforcaro 1682f0b760 Everything: Move to SPDX license identifiers in all files.
SPDX License Identifiers are a more compact / standardized
way of representing file license information.

See: https://spdx.dev/resources/use/#identifiers

This was done with the `ambr` search and replace tool.

 ambr --no-parent-ignore --key-from-file --rep-from-file key.txt rep.txt *
2021-04-22 11:22:27 +02:00

95 lines
2.7 KiB
C++

/*
* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <AK/HashMap.h>
#include <AK/LexicalPath.h>
#include <AK/RefPtr.h>
#include <AK/ScopeGuard.h>
#include <AK/String.h>
#include <LibELF/DynamicLoader.h>
#include <assert.h>
#include <dlfcn.h>
#include <fcntl.h>
#include <unistd.h>
// NOTE: The string here should never include a trailing newline (according to POSIX)
String g_dlerror_msg;
HashMap<String, RefPtr<ELF::DynamicLoader>> g_elf_objects;
extern "C" {
int dlclose(void*)
{
g_dlerror_msg = "dlclose not implemented!";
return -1;
}
char* dlerror()
{
return const_cast<char*>(g_dlerror_msg.characters());
}
void* dlopen(const char* filename, int flags)
{
// FIXME: Create a global mutex/semaphore/lock for dlopen/dlclose/dlsym and (?) dlerror
// FIXME: refcount?
if (!filename) {
// FIXME: Return the handle for "the main executable"
// The Serenity Kernel will keep a mapping of the main elf binary resident in memory,
// But a future dynamic loader might have a different idea/way of letting us access this information
TODO();
}
auto basename = LexicalPath(filename).basename();
auto existing_elf_object = g_elf_objects.get(basename);
if (existing_elf_object.has_value()) {
return const_cast<ELF::DynamicLoader*>(existing_elf_object.value());
}
int fd = open(filename, O_RDONLY);
if (fd < 0) {
g_dlerror_msg = String::formatted("Unable to open file {}", filename);
return nullptr;
}
ScopeGuard close_fd_guard([fd]() { close(fd); });
auto loader = ELF::DynamicLoader::try_create(fd, filename);
if (!loader || !loader->is_valid()) {
g_dlerror_msg = String::formatted("{} is not a valid ELF dynamic shared object!", filename);
return nullptr;
}
auto object = loader->map();
if (!object || !loader->link(flags, /* total_tls_size (FIXME) */ 0)) {
g_dlerror_msg = String::formatted("Failed to load ELF object {}", filename);
return nullptr;
}
g_elf_objects.set(basename, move(loader));
g_dlerror_msg = "Successfully loaded ELF object.";
// we have one refcount already
return const_cast<ELF::DynamicLoader*>(g_elf_objects.get(basename).value());
}
void* dlsym(void* handle, const char* symbol_name)
{
// FIXME: When called with a NULL handle we're supposed to search every dso in the process... that'll get expensive
VERIFY(handle);
auto* dso = reinterpret_cast<ELF::DynamicLoader*>(handle);
void* symbol = dso->symbol_for_name(symbol_name);
if (!symbol) {
g_dlerror_msg = "Symbol not found";
return nullptr;
}
return symbol;
}
} // extern "C"