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serenity/Userland/Libraries/LibWeb/Painting/StackingContext.h
Sam Atkins 642ad80960 LibWeb: Make CSS Transformation struct a proper class
Move it out of ComputedValues.h into its own files, and take the
transformation-to-matrix code from StackingContext.
2023-10-15 07:14:39 +02:00

59 lines
1.8 KiB
C++

/*
* Copyright (c) 2020, Andreas Kling <kling@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <AK/Vector.h>
#include <LibGfx/Matrix4x4.h>
#include <LibWeb/Painting/Paintable.h>
namespace Web::Painting {
class StackingContext {
public:
StackingContext(PaintableBox&, StackingContext* parent, size_t index_in_tree_order);
StackingContext* parent() { return m_parent; }
StackingContext const* parent() const { return m_parent; }
PaintableBox const& paintable_box() const { return *m_paintable_box; }
enum class StackingContextPaintPhase {
BackgroundAndBorders,
Floats,
BackgroundAndBordersForInlineLevelAndReplaced,
Foreground,
FocusAndOverlay,
};
static void paint_node_as_stacking_context(Paintable const&, PaintContext&);
static void paint_descendants(PaintContext&, Paintable const&, StackingContextPaintPhase);
void paint(PaintContext&) const;
Optional<HitTestResult> hit_test(CSSPixelPoint, HitTestType) const;
Gfx::FloatMatrix4x4 const& transform_matrix() const { return m_transform; }
Gfx::AffineTransform affine_transform_matrix() const;
void dump(int indent = 0) const;
void sort();
private:
JS::NonnullGCPtr<PaintableBox> m_paintable_box;
Gfx::FloatMatrix4x4 m_transform;
Gfx::FloatPoint m_transform_origin;
StackingContext* const m_parent { nullptr };
Vector<StackingContext*> m_children;
size_t m_index_in_tree_order { 0 };
static void paint_child(PaintContext&, StackingContext const&);
void paint_internal(PaintContext&) const;
Gfx::FloatMatrix4x4 combine_transformations(Vector<CSS::Transformation> const& transformations) const;
Gfx::FloatPoint transform_origin() const { return m_transform_origin; }
Gfx::FloatPoint compute_transform_origin() const;
};
}