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			81 lines
		
	
	
	
		
			1.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			81 lines
		
	
	
	
		
			1.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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|  * Copyright (c) 2022, Stephan Unverwerth <s.unverwerth@serenityos.org>
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|  *
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|  * SPDX-License-Identifier: BSD-2-Clause
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|  */
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| 
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| #pragma once
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| 
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| #include <AK/String.h>
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| #include <AK/Vector.h>
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| 
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| namespace GPU::IR {
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| 
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| enum class Opcode {
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|     Move,
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| };
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| 
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| enum class StorageLocation {
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|     Constant,
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|     Uniform,
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|     Input,
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|     Output,
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|     Temporary,
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| };
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| 
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| enum class StorageType {
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|     Float,
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|     Vector2,
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|     Vector3,
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|     Vector4,
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|     Matrix3x3,
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|     Matrix4x4,
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| };
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| 
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| struct StorageReference final {
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|     StorageLocation location;
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|     size_t index;
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| };
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| 
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| struct Instruction final {
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|     Opcode operation;
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|     Vector<StorageReference> arguments;
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|     StorageReference result;
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| };
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| 
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| struct Constant final {
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|     StorageType type;
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|     union {
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|         float float_values[16];
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|     };
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| };
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| 
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| struct Uniform final {
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|     String name;
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|     StorageType type;
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| };
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| 
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| struct Input final {
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|     String name;
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|     StorageType type;
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| };
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| 
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| struct Output final {
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|     String name;
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|     StorageType type;
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| };
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| 
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| struct Temporary final {
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|     StorageType type;
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| };
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| 
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| struct Shader final {
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|     Vector<Constant> constants;
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|     Vector<Uniform> uniforms;
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|     Vector<Input> inputs;
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|     Vector<Output> outputs;
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|     Vector<Temporary> temporaries;
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|     Vector<Instruction> instructions;
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| };
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| 
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| }
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