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		cd7d2c3446
		
	
	
	
	
		
			
			The NameAllocator class is not only about Textures, so let's change a comment being related to it.
		
			
				
	
	
		
			35 lines
		
	
	
	
		
			791 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			35 lines
		
	
	
	
		
			791 B
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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|  * Copyright (c) 2021, Jesse Buhagiar <jooster669@gmail.com>
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|  *
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|  * SPDX-License-Identifier: BSD-2-Clause
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|  */
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| 
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| #include <LibGL/NameAllocator.h>
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| 
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| namespace GL {
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| 
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| void NameAllocator::allocate(GLsizei count, GLuint* names)
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| {
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|     for (auto i = 0; i < count; ++i) {
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|         if (!m_free_names.is_empty()) {
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|             names[i] = m_free_names.top();
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|             m_free_names.pop();
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|         } else {
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|             // We're out of free previously allocated names. Let's allocate a new contiguous amount from the
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|             // last known id
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|             names[i] = m_last_id++;
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|         }
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|     }
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| }
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| 
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| void NameAllocator::free(GLuint name)
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| {
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|     m_free_names.push(name);
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| }
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| 
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| bool NameAllocator::has_allocated_name(GLuint name) const
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| {
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|     return name < m_last_id && !m_free_names.contains_slow(name);
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| }
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| 
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| }
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