mirror of
https://github.com/RGBCube/serenity
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This is part of the efforts towards making the paintable tree independent of the layout tree.
207 lines
9.9 KiB
C++
207 lines
9.9 KiB
C++
/*
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* Copyright (c) 2018-2022, Andreas Kling <kling@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <LibGfx/AntiAliasingPainter.h>
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#include <LibWeb/DOM/Document.h>
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#include <LibWeb/Layout/BlockContainer.h>
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#include <LibWeb/Painting/BackgroundPainting.h>
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#include <LibWeb/Painting/InlinePaintable.h>
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namespace Web::Painting {
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JS::NonnullGCPtr<InlinePaintable> InlinePaintable::create(Layout::InlineNode const& layout_node)
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{
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return layout_node.heap().allocate_without_realm<InlinePaintable>(layout_node);
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}
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InlinePaintable::InlinePaintable(Layout::InlineNode const& layout_node)
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: Paintable(layout_node)
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{
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}
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Layout::InlineNode const& InlinePaintable::layout_node() const
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{
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return static_cast<Layout::InlineNode const&>(Paintable::layout_node());
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}
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void InlinePaintable::paint(PaintContext& context, PaintPhase phase) const
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{
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auto& painter = context.recording_painter();
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if (phase == PaintPhase::Background) {
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auto containing_block_position_in_absolute_coordinates = containing_block()->paintable_box()->absolute_position();
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for_each_fragment([&](auto const& fragment, bool is_first_fragment, bool is_last_fragment) {
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CSSPixelRect absolute_fragment_rect { containing_block_position_in_absolute_coordinates.translated(fragment.offset()), fragment.size() };
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if (is_first_fragment) {
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auto extra_start_width = box_model().padding.left;
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absolute_fragment_rect.translate_by(-extra_start_width, 0);
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absolute_fragment_rect.set_width(absolute_fragment_rect.width() + extra_start_width);
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}
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if (is_last_fragment) {
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auto extra_end_width = box_model().padding.right;
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absolute_fragment_rect.set_width(absolute_fragment_rect.width() + extra_end_width);
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}
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auto const& border_radii_data = fragment.border_radii_data();
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paint_background(context, layout_node(), absolute_fragment_rect, computed_values().background_color(), computed_values().image_rendering(), &computed_values().background_layers(), border_radii_data);
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if (!box_shadow_data().is_empty()) {
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auto borders_data = BordersData {
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.top = computed_values().border_top(),
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.right = computed_values().border_right(),
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.bottom = computed_values().border_bottom(),
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.left = computed_values().border_left(),
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};
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auto absolute_fragment_rect_bordered = absolute_fragment_rect.inflated(
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borders_data.top.width, borders_data.right.width,
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borders_data.bottom.width, borders_data.left.width);
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paint_box_shadow(context, absolute_fragment_rect_bordered, absolute_fragment_rect,
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borders_data, border_radii_data, box_shadow_data());
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}
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return IterationDecision::Continue;
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});
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}
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auto paint_border_or_outline = [&](Optional<BordersData> outline_data = {}, CSSPixels outline_offset = 0) {
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auto borders_data = BordersData {
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.top = computed_values().border_top(),
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.right = computed_values().border_right(),
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.bottom = computed_values().border_bottom(),
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.left = computed_values().border_left(),
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};
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auto containing_block_position_in_absolute_coordinates = containing_block()->paintable_box()->absolute_position();
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for_each_fragment([&](auto const& fragment, bool is_first_fragment, bool is_last_fragment) {
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CSSPixelRect absolute_fragment_rect { containing_block_position_in_absolute_coordinates.translated(fragment.offset()), fragment.size() };
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if (is_first_fragment) {
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auto extra_start_width = box_model().padding.left;
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absolute_fragment_rect.translate_by(-extra_start_width, 0);
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absolute_fragment_rect.set_width(absolute_fragment_rect.width() + extra_start_width);
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}
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if (is_last_fragment) {
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auto extra_end_width = box_model().padding.right;
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absolute_fragment_rect.set_width(absolute_fragment_rect.width() + extra_end_width);
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}
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auto borders_rect = absolute_fragment_rect.inflated(borders_data.top.width, borders_data.right.width, borders_data.bottom.width, borders_data.left.width);
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auto border_radii_data = fragment.border_radii_data();
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if (outline_data.has_value()) {
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auto outline_offset_x = outline_offset;
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auto outline_offset_y = outline_offset;
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// "Both the height and the width of the outside of the shape drawn by the outline should not
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// become smaller than twice the computed value of the outline-width property to make sure
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// that an outline can be rendered even with large negative values."
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// https://www.w3.org/TR/css-ui-4/#outline-offset
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// So, if the horizontal outline offset is > half the borders_rect's width then we set it to that.
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// (And the same for y)
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if ((borders_rect.width() / 2) + outline_offset_x < 0)
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outline_offset_x = -borders_rect.width() / 2;
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if ((borders_rect.height() / 2) + outline_offset_y < 0)
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outline_offset_y = -borders_rect.height() / 2;
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border_radii_data.inflate(outline_data->top.width + outline_offset_y, outline_data->right.width + outline_offset_x, outline_data->bottom.width + outline_offset_y, outline_data->left.width + outline_offset_x);
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borders_rect.inflate(outline_data->top.width + outline_offset_y, outline_data->right.width + outline_offset_x, outline_data->bottom.width + outline_offset_y, outline_data->left.width + outline_offset_x);
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context.recording_painter().paint_borders(context.rounded_device_rect(borders_rect), border_radii_data.as_corners(context), outline_data->to_device_pixels(context));
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} else {
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context.recording_painter().paint_borders(context.rounded_device_rect(borders_rect), border_radii_data.as_corners(context), borders_data.to_device_pixels(context));
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}
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return IterationDecision::Continue;
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});
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};
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if (phase == PaintPhase::Border) {
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paint_border_or_outline();
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}
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if (phase == PaintPhase::Outline) {
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auto outline_width = computed_values().outline_width().to_px(layout_node());
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auto maybe_outline_data = borders_data_for_outline(layout_node(), computed_values().outline_color(), computed_values().outline_style(), outline_width);
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if (maybe_outline_data.has_value()) {
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paint_border_or_outline(maybe_outline_data.value(), computed_values().outline_offset().to_px(layout_node()));
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}
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}
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if (phase == PaintPhase::Foreground) {
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for_each_fragment([&](auto const& fragment, bool, bool) {
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if (is<Layout::TextNode>(fragment.layout_node()))
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paint_text_fragment(context, static_cast<Layout::TextNode const&>(fragment.layout_node()), fragment, phase);
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});
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}
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if (phase == PaintPhase::Overlay && layout_node().document().inspected_layout_node() == &layout_node()) {
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// FIXME: This paints a double-thick border between adjacent fragments, where ideally there
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// would be none. Once we implement non-rectangular outlines for the `outline` CSS
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// property, we can use that here instead.
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for_each_fragment([&](auto const& fragment, bool, bool) {
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painter.draw_rect(context.enclosing_device_rect(fragment.absolute_rect()).template to_type<int>(), Color::Magenta);
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return IterationDecision::Continue;
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});
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}
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}
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template<typename Callback>
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void InlinePaintable::for_each_fragment(Callback callback) const
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{
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// FIXME: This will be slow if the containing block has a lot of fragments!
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Vector<PaintableFragment const&> fragments;
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verify_cast<PaintableWithLines>(*containing_block()->paintable_box()).for_each_fragment([&](auto& fragment) {
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if (layout_node().is_inclusive_ancestor_of(fragment.layout_node()))
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fragments.append(fragment);
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return IterationDecision::Continue;
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});
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for (size_t i = 0; i < fragments.size(); ++i) {
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auto const& fragment = fragments[i];
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callback(fragment, i == 0, i == fragments.size() - 1);
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}
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}
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void InlinePaintable::mark_contained_fragments()
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{
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verify_cast<PaintableWithLines>(*containing_block()->paintable_box()).for_each_fragment([&](auto& fragment) {
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if (layout_node().is_inclusive_ancestor_of(fragment.layout_node()))
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const_cast<PaintableFragment&>(fragment).set_contained_by_inline_node();
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return IterationDecision::Continue;
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});
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}
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CSSPixelRect InlinePaintable::bounding_rect() const
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{
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auto top = CSSPixels::max();
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auto left = CSSPixels::max();
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auto right = CSSPixels::min();
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auto bottom = CSSPixels::min();
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auto has_fragments = false;
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for_each_fragment([&](auto const& fragment, bool, bool) {
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has_fragments = true;
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auto fragment_absolute_rect = fragment.absolute_rect();
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if (fragment_absolute_rect.top() < top)
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top = fragment_absolute_rect.top();
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if (fragment_absolute_rect.left() < left)
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left = fragment_absolute_rect.left();
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if (fragment_absolute_rect.right() > right)
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right = fragment_absolute_rect.right();
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if (fragment_absolute_rect.bottom() > bottom)
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bottom = fragment_absolute_rect.bottom();
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});
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if (!has_fragments) {
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// FIXME: This is adhoc, and we should return rect of empty fragment instead.
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auto containing_block_position_in_absolute_coordinates = containing_block()->paintable_box()->absolute_position();
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return { containing_block_position_in_absolute_coordinates, { 0, 0 } };
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}
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return { left, top, right - left, bottom - top };
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}
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}
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