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This patch begins the work of implementing JavaScript execution in a bytecode VM instead of an AST tree-walk interpreter. It's probably quite naive, but we have to start somewhere. The basic idea is that you call Bytecode::Generator::generate() on an AST node and it hands you back a Bytecode::Block filled with instructions that can then be interpreted by a Bytecode::Interpreter. This first version only implements two instructions: Load and Add. :^) Each bytecode block has infinity registers, and the interpreter resizes its register file to fit the block being executed. Two new `js` options are added in this patch as well: `-d` will dump the generated bytecode `-b` will execute the generated bytecode Note that unless `-d` and/or `-b` are specified, none of the bytecode related stuff in LibJS runs at all. This is implemented in parallel with the existing AST interpreter. :^)
33 lines
827 B
C++
33 lines
827 B
C++
/*
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* Copyright (c) 2021, Andreas Kling <kling@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <LibJS/Bytecode/Interpreter.h>
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#include <LibJS/Bytecode/Op.h>
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#include <LibJS/Runtime/Value.h>
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namespace JS::Bytecode::Op {
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void Load::execute(Bytecode::Interpreter& interpreter) const
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{
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interpreter.reg(m_dst) = m_value;
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}
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void Add::execute(Bytecode::Interpreter& interpreter) const
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{
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interpreter.reg(m_dst) = add(interpreter.global_object(), interpreter.reg(m_src1), interpreter.reg(m_src2));
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}
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String Load::to_string() const
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{
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return String::formatted("Load dst:r{}, value:{}", m_dst.index(), m_value.to_string_without_side_effects());
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}
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String Add::to_string() const
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{
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return String::formatted("Add dst:r{}, src1:r{}, src2:r{}", m_dst.index(), m_src1.index(), m_src2.index());
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}
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}
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