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This patch begins the work of implementing JavaScript execution in a bytecode VM instead of an AST tree-walk interpreter. It's probably quite naive, but we have to start somewhere. The basic idea is that you call Bytecode::Generator::generate() on an AST node and it hands you back a Bytecode::Block filled with instructions that can then be interpreted by a Bytecode::Interpreter. This first version only implements two instructions: Load and Add. :^) Each bytecode block has infinity registers, and the interpreter resizes its register file to fit the block being executed. Two new `js` options are added in this patch as well: `-d` will dump the generated bytecode `-b` will execute the generated bytecode Note that unless `-d` and/or `-b` are specified, none of the bytecode related stuff in LibJS runs at all. This is implemented in parallel with the existing AST interpreter. :^) |
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| .. | ||
| Block.cpp | ||
| Block.h | ||
| Generator.cpp | ||
| Generator.h | ||
| Instruction.cpp | ||
| Instruction.h | ||
| Interpreter.cpp | ||
| Interpreter.h | ||
| Op.cpp | ||
| Op.h | ||
| Register.h | ||