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serenity/Userland/Libraries/LibJS/Bytecode/Op.h
Andreas Kling 69dddd4ef5 LibJS: Start fleshing out a bytecode for the JavaScript engine :^)
This patch begins the work of implementing JavaScript execution in a
bytecode VM instead of an AST tree-walk interpreter.

It's probably quite naive, but we have to start somewhere.

The basic idea is that you call Bytecode::Generator::generate() on an
AST node and it hands you back a Bytecode::Block filled with
instructions that can then be interpreted by a Bytecode::Interpreter.

This first version only implements two instructions: Load and Add. :^)

Each bytecode block has infinity registers, and the interpreter resizes
its register file to fit the block being executed.

Two new `js` options are added in this patch as well:

`-d` will dump the generated bytecode
`-b` will execute the generated bytecode

Note that unless `-d` and/or `-b` are specified, none of the bytecode
related stuff in LibJS runs at all. This is implemented in parallel
with the existing AST interpreter. :^)
2021-06-07 18:11:59 +02:00

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/*
* Copyright (c) 2021, Andreas Kling <kling@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <LibJS/Bytecode/Instruction.h>
#include <LibJS/Bytecode/Register.h>
#include <LibJS/Heap/Cell.h>
#include <LibJS/Runtime/Value.h>
namespace JS::Bytecode::Op {
class Load final : public Instruction {
public:
Load(Register dst, Value value)
: m_dst(dst)
, m_value(value)
{
}
virtual ~Load() override { }
virtual void execute(Bytecode::Interpreter&) const override;
virtual String to_string() const override;
private:
Register m_dst;
Value m_value;
};
class Add final : public Instruction {
public:
Add(Register dst, Register src1, Register src2)
: m_dst(dst)
, m_src1(src1)
, m_src2(src2)
{
}
virtual ~Add() override { }
virtual void execute(Bytecode::Interpreter&) const override;
virtual String to_string() const override;
private:
Register m_dst;
Register m_src1;
Register m_src2;
};
}