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	|  61f573fa67 When the ball hits the side of the paddle, it would get stuck because the paddle moves faster than the ball. This commit forces the post- collision vertical velocity of the ball to be going up and makes sure that new ball's y-position is higher than in the previous frame. | ||
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| .. | ||
| CMakeLists.txt | ||
| Game.cpp | ||
| Game.h | ||
| LevelSelectDialog.cpp | ||
| LevelSelectDialog.h | ||
| main.cpp | ||