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serenity/Userland/Libraries/LibWeb/Painting/BorderPainting.h
Aliaksandr Kalenik 063e66cae9 LibWeb: Introduce RecordingPainter to serialize painting commands
This modification introduces a new layer to the painting process. The
stacking context traversal no longer immediately calls the
Gfx::Painter methods. Instead, it writes serialized painting commands
into newly introduced RecordingPainter. Created list of commands is
executed later to produce resulting bitmap.

Producing painting command list will make it easier to add new
optimizations:
- It's simpler to check if the painting result is not visible in the
  viewport at the command level rather than during stacking context
  traversal.
- Run painting in a separate thread. The painting thread can process
  serialized painting commands, while the main thread can work on the
  next paintable tree and safely invalidate the previous one.
- As we consider GPU-accelerated painting support, it would be easier
  to back each painting command rather than constructing an alternative
  for the entire Gfx::Painter API.
2023-10-18 10:58:42 +02:00

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/*
* Copyright (c) 2020, Andreas Kling <kling@serenityos.org>
* Copyright (c) 2021-2023, Sam Atkins <atkinssj@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <LibGfx/AntiAliasingPainter.h>
#include <LibGfx/Forward.h>
#include <LibWeb/CSS/ComputedValues.h>
#include <LibWeb/Forward.h>
#include <LibWeb/Painting/BorderRadiiData.h>
#include <LibWeb/Painting/BordersData.h>
namespace Web::Painting {
BorderRadiiData normalized_border_radii_data(Layout::Node const&, CSSPixelRect const&, CSS::BorderRadiusData top_left_radius, CSS::BorderRadiusData top_right_radius, CSS::BorderRadiusData bottom_right_radius, CSS::BorderRadiusData bottom_left_radius);
enum class BorderEdge {
Top,
Right,
Bottom,
Left,
};
// Returns OptionalNone if there is no outline to paint.
Optional<BordersData> borders_data_for_outline(Layout::Node const&, Color outline_color, CSS::OutlineStyle outline_style, CSSPixels outline_width);
RefPtr<Gfx::Bitmap> get_cached_corner_bitmap(DevicePixelSize corners_size);
void paint_border(PaintContext& context, BorderEdge edge, DevicePixelRect const& rect, Gfx::AntiAliasingPainter::CornerRadius const& radius, Gfx::AntiAliasingPainter::CornerRadius const& opposite_radius, BordersData const& borders_data, Gfx::Path& path, bool last);
void paint_all_borders(PaintContext& context, DevicePixelRect const& border_rect, BorderRadiiData const& border_radii_data, BordersData const&);
Gfx::Color border_color(BorderEdge edge, BordersData const& borders_data);
}