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![]() In order to avoid having multiple instances, we were keeping a pointer to these singleton objects and only allocating them when it was null. We have `__cxa_guard_{acquire,release}` in the userland, so there's no need to do this dance, as the compiler will ensure that the constructors are only called once. |
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.. | ||
ClientConnection.cpp | ||
ClientConnection.h | ||
ClipboardClient.ipc | ||
ClipboardServer.ipc | ||
CMakeLists.txt | ||
main.cpp | ||
Storage.cpp | ||
Storage.h |