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serenity/Kernel/API/FB.h
Tom 38af4c29e6 WindowServer: Coalesce flushing buffers into one ioctl() call
We regularily need to flush many rectangles, so instead of making many
expensive ioctl() calls to the framebuffer driver, collect the
rectangles and only make one call. And if we have too many rectangles
then it may be cheaper to just update the entire region, in which case
we simply convert them all into a union and just flush that one
rectangle instead.
2021-06-27 09:46:27 +02:00

49 lines
1 KiB
C

/*
* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <AK/Platform.h>
#include <stddef.h>
#include <sys/cdefs.h>
#include <sys/ioctl.h>
__BEGIN_DECLS
ALWAYS_INLINE int fb_get_size_in_bytes(int fd, size_t* out)
{
return ioctl(fd, FB_IOCTL_GET_SIZE_IN_BYTES, out);
}
ALWAYS_INLINE int fb_get_resolution(int fd, FBResolution* info)
{
return ioctl(fd, FB_IOCTL_GET_RESOLUTION, info);
}
ALWAYS_INLINE int fb_set_resolution(int fd, FBResolution* info)
{
return ioctl(fd, FB_IOCTL_SET_RESOLUTION, info);
}
ALWAYS_INLINE int fb_get_buffer(int fd, int* index)
{
return ioctl(fd, FB_IOCTL_GET_BUFFER, index);
}
ALWAYS_INLINE int fb_set_buffer(int fd, int index)
{
return ioctl(fd, FB_IOCTL_SET_BUFFER, index);
}
ALWAYS_INLINE int fb_flush_buffers(int fd, FBRect const* rects, unsigned count)
{
FBRects fb_rects;
fb_rects.count = count;
fb_rects.rects = rects;
return ioctl(fd, FB_IOCTL_FLUSH_BUFFERS, &fb_rects);
}
__END_DECLS