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serenity/Userland/Libraries/LibGL
Jesse Buhagiar 68d895eb7c LibGL: Don't crash on invalid pname value in glGetFloatv
This brings `glGetFloatv` more inline with the other `glGet`
functions. We should prevent crashing in the driver as much as
possible and instead let the application deal with the generated
GL error.
2021-08-19 17:08:04 +02:00
..
GL LibGL: Implement glDepthFunc 2021-08-18 20:30:58 +02:00
Tex LibGL: Improve texture sampling performance 2021-08-18 20:30:58 +02:00
Clipper.cpp LibGL: Fix clipping and interpolate vertex attributes 2021-08-18 20:30:58 +02:00
Clipper.h LibGL: Fix clipping and interpolate vertex attributes 2021-08-18 20:30:58 +02:00
CMakeLists.txt LibGL: Implement glVertexPointer 2021-08-14 12:49:29 +02:00
DepthBuffer.cpp Everywhere: Use s.unverwerth@serenityos.org :^) 2021-05-29 12:30:08 +01:00
DepthBuffer.h Everywhere: Use s.unverwerth@serenityos.org :^) 2021-05-29 12:30:08 +01:00
GLBlend.cpp Everywhere: Use s.unverwerth@serenityos.org :^) 2021-05-29 12:30:08 +01:00
GLColor.cpp LibGL: Implement glColor3fv 2021-08-13 16:54:37 +04:30
GLContext.cpp Everywhere: Use s.unverwerth@serenityos.org :^) 2021-05-29 12:30:08 +01:00
GLContext.h LibGL: Implement glDepthFunc 2021-08-18 20:30:58 +02:00
GLLights.cpp Everywhere: Use s.unverwerth@serenityos.org :^) 2021-05-29 12:30:08 +01:00
GLLists.cpp LibGL: Implement glGenLists and a few friends 2021-05-11 14:09:17 +01:00
GLMat.cpp Everywhere: Use s.unverwerth@serenityos.org :^) 2021-05-29 12:30:08 +01:00
GLStruct.h LibGL: Fix clipping and interpolate vertex attributes 2021-08-18 20:30:58 +02:00
GLTexture.cpp LibGL: Implement glTexParameter{i,f} 2021-08-12 18:58:41 +02:00
GLUtils.cpp LibGL: Implement glDepthFunc 2021-08-18 20:30:58 +02:00
GLVert.cpp LibGL: Implement glTexCoord4fv 2021-08-14 12:49:29 +02:00
GLVertexArrays.cpp LibGL: Implement glDrawElements 2021-08-14 12:49:29 +02:00
SoftwareGLContext.cpp LibGL: Don't crash on invalid pname value in glGetFloatv 2021-08-19 17:08:04 +02:00
SoftwareGLContext.h LibGL: Fix clipping and interpolate vertex attributes 2021-08-18 20:30:58 +02:00
SoftwareRasterizer.cpp LibGL: Leave render loop early if color mask empty 2021-08-18 20:30:58 +02:00
SoftwareRasterizer.h LibGL: Implement glDepthFunc 2021-08-18 20:30:58 +02:00