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![]() GL_NEAREST: Remove unnecessary modulo. UV is always in range due to wrapping. GL_LINEAR: Rewrite filter equation to save a few math operations. |
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.. | ||
MipMap.h | ||
NameAllocator.cpp | ||
NameAllocator.h | ||
Sampler2D.cpp | ||
Sampler2D.h | ||
Texture.h | ||
Texture2D.cpp | ||
Texture2D.h | ||
TextureUnit.cpp | ||
TextureUnit.h |