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![]() `on_game_start` is not called until the player makes a move, so waiting until then means that the solve button would still be visible when starting a new game after completing one. By hiding the button in `on_game_end`, this happens when the game-over animation starts playing instead. |
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.. | ||
CMakeLists.txt | ||
Game.cpp | ||
Game.h | ||
main.cpp | ||
MainWidget.h | ||
Solitaire.gml |