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serenity/Userland/Games/Solitaire/main.cpp
Timothy Flynn a07c178a02 Solitaire: Add statusbar segment to display elapsed time
The timer begins after the new-game animation ends, and stops when
either the game-over animation begins or the new-game animation is
started again.
2021-05-05 21:38:45 +02:00

109 lines
3.1 KiB
C++

/*
* Copyright (c) 2020, Till Mayer <till.mayer@web.de>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include "Game.h"
#include <Games/Solitaire/SolitaireGML.h>
#include <LibCore/Timer.h>
#include <LibGUI/Action.h>
#include <LibGUI/Application.h>
#include <LibGUI/Icon.h>
#include <LibGUI/Menu.h>
#include <LibGUI/Menubar.h>
#include <LibGUI/Statusbar.h>
#include <LibGUI/Window.h>
#include <stdio.h>
#include <unistd.h>
int main(int argc, char** argv)
{
auto app = GUI::Application::construct(argc, argv);
auto app_icon = GUI::Icon::default_icon("app-solitaire");
if (pledge("stdio recvfd sendfd rpath", nullptr) < 0) {
perror("pledge");
return 1;
}
if (unveil("/res", "r") < 0) {
perror("unveil");
return 1;
}
if (unveil(nullptr, nullptr) < 0) {
perror("unveil");
return 1;
}
auto window = GUI::Window::construct();
window->set_title("Solitaire");
auto& widget = window->set_main_widget<GUI::Widget>();
widget.load_from_gml(solitaire_gml);
auto& game = *widget.find_descendant_of_type_named<Solitaire::Game>("game");
game.set_focus(true);
auto& statusbar = *widget.find_descendant_of_type_named<GUI::Statusbar>("statusbar");
statusbar.set_text(0, "Score: 0");
statusbar.set_text(1, "Time: 00:00:00");
app->on_action_enter = [&](GUI::Action& action) {
auto text = action.status_tip();
if (text.is_empty())
text = Gfx::parse_ampersand_string(action.text());
statusbar.set_override_text(move(text));
};
app->on_action_leave = [&](GUI::Action&) {
statusbar.set_override_text({});
};
game.on_score_update = [&](uint32_t score) {
statusbar.set_text(0, String::formatted("Score: {}", score));
};
uint64_t seconds_elapsed = 0;
auto timer = Core::Timer::create_repeating(1000, [&]() {
++seconds_elapsed;
uint64_t hours = seconds_elapsed / 3600;
uint64_t minutes = (seconds_elapsed / 60) % 60;
uint64_t seconds = seconds_elapsed % 60;
statusbar.set_text(1, String::formatted("Time: {:02}:{:02}:{:02}", hours, minutes, seconds));
});
game.on_game_start = [&]() {
seconds_elapsed = 0;
timer->start();
};
game.on_game_end = [&]() {
if (timer->is_active())
timer->stop();
};
auto menubar = GUI::Menubar::construct();
auto& game_menu = menubar->add_menu("&Game");
game_menu.add_action(GUI::Action::create("&New Game", { Mod_None, Key_F2 }, [&](auto&) {
game.setup();
}));
game_menu.add_separator();
game_menu.add_action(GUI::CommonActions::make_quit_action([&](auto&) { app->quit(); }));
auto& help_menu = menubar->add_menu("Help");
help_menu.add_action(GUI::CommonActions::make_about_action("Solitaire", app_icon, window));
window->set_resizable(false);
window->resize(Solitaire::Game::width, Solitaire::Game::height + statusbar.max_height());
window->set_menubar(move(menubar));
window->set_icon(app_icon.bitmap_for_size(16));
window->show();
game.setup();
return app->exec();
}