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serenity/Libraries/LibJS/Heap/Handle.h
Andreas Kling a119b61782 LibJS: Add Handle<T>, a strong C++ handle for keeping GC objects alive
This is pretty heavy and unoptimized, but it will do the trick for now.
Basically, Heap now has a HashTable<HandleImpl*> and you can call
JS::make_handle(T*) to construct a Handle<T> that guarantees that the
pointee will always survive GC until the Handle<T> is destroyed.
2020-03-18 20:03:17 +01:00

57 lines
1 KiB
C++

#pragma once
#include <AK/Badge.h>
#include <AK/Noncopyable.h>
#include <AK/RefCounted.h>
#include <AK/RefPtr.h>
#include <LibJS/Forward.h>
namespace JS {
class HandleImpl : public RefCounted<HandleImpl> {
AK_MAKE_NONCOPYABLE(HandleImpl);
AK_MAKE_NONMOVABLE(HandleImpl);
public:
~HandleImpl();
Cell* cell() { return m_cell; }
const Cell* cell() const { return m_cell; }
private:
template<class T>
friend class Handle;
explicit HandleImpl(Cell*);
Cell* m_cell { nullptr };
};
template<class T>
class Handle {
public:
Handle() {}
static Handle create(T* cell)
{
return Handle(adopt(*new HandleImpl(cell)));
}
T* cell() { return static_cast<T*>(m_impl->cell()); }
const T* cell() const { return static_cast<const T*>(m_impl->cell()); }
private:
explicit Handle(NonnullRefPtr<HandleImpl> impl)
: m_impl(move(impl))
{
}
RefPtr<HandleImpl> m_impl;
};
template<class T>
inline Handle<T> make_handle(T* cell)
{
return Handle<T>::create(cell);
}
}