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![]() This is pretty heavy and unoptimized, but it will do the trick for now. Basically, Heap now has a HashTable<HandleImpl*> and you can call JS::make_handle(T*) to construct a Handle<T> that guarantees that the pointee will always survive GC until the Handle<T> is destroyed. |
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.. | ||
Handle.cpp | ||
Handle.h | ||
Heap.cpp | ||
Heap.h | ||
HeapBlock.cpp | ||
HeapBlock.h |