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This modification introduces a new layer to the painting process. The stacking context traversal no longer immediately calls the Gfx::Painter methods. Instead, it writes serialized painting commands into newly introduced RecordingPainter. Created list of commands is executed later to produce resulting bitmap. Producing painting command list will make it easier to add new optimizations: - It's simpler to check if the painting result is not visible in the viewport at the command level rather than during stacking context traversal. - Run painting in a separate thread. The painting thread can process serialized painting commands, while the main thread can work on the next paintable tree and safely invalidate the previous one. - As we consider GPU-accelerated painting support, it would be easier to back each painting command rather than constructing an alternative for the entire Gfx::Painter API.
92 lines
2.6 KiB
C++
92 lines
2.6 KiB
C++
/*
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* Copyright (c) 2020, Matthew Olsson <mattco@serenityos.org>
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* Copyright (c) 2021-2022, Sam Atkins <atkinssj@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <LibGfx/PaintStyle.h>
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#include <LibGfx/Path.h>
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#include <LibWeb/DOM/Node.h>
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#include <LibWeb/SVG/AttributeParser.h>
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#include <LibWeb/SVG/SVGElement.h>
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#include <LibWeb/SVG/SVGGradientElement.h>
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#include <LibWeb/SVG/TagNames.h>
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#include <LibWeb/SVG/ViewBox.h>
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namespace Web::SVG {
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class SVGGraphicsElement : public SVGElement {
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WEB_PLATFORM_OBJECT(SVGGraphicsElement, SVGElement);
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public:
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virtual void apply_presentational_hints(CSS::StyleProperties&) const override;
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virtual void attribute_changed(FlyString const& name, Optional<DeprecatedString> const& value) override;
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Optional<Gfx::Color> fill_color() const;
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Optional<FillRule> fill_rule() const;
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Optional<Gfx::Color> stroke_color() const;
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Optional<float> stroke_width() const;
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Optional<float> fill_opacity() const;
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Optional<float> stroke_opacity() const;
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float visible_stroke_width() const
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{
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if (auto color = stroke_color(); color.has_value() && color->alpha() > 0)
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return stroke_width().value_or(0);
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return 0;
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}
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Gfx::AffineTransform get_transform() const;
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Optional<Gfx::PaintStyle const&> fill_paint_style(SVGPaintContext const&) const;
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Optional<Gfx::PaintStyle const&> stroke_paint_style(SVGPaintContext const&) const;
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JS::GCPtr<SVG::SVGMaskElement const> mask() const;
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Optional<ViewBox> view_box() const;
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protected:
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SVGGraphicsElement(DOM::Document&, DOM::QualifiedName);
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virtual void initialize(JS::Realm&) override;
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virtual Gfx::AffineTransform element_transform() const
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{
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return m_transform;
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}
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Optional<Gfx::PaintStyle const&> svg_paint_computed_value_to_gfx_paint_style(SVGPaintContext const& paint_context, Optional<CSS::SVGPaint> const& paint_value) const;
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Gfx::AffineTransform m_transform = {};
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template<typename T>
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JS::GCPtr<T> try_resolve_url_to(AK::URL const& url) const
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{
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if (!url.fragment().has_value())
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return {};
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auto node = document().get_element_by_id(*url.fragment());
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if (!node)
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return {};
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if (is<T>(*node))
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return static_cast<T&>(*node);
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return {};
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}
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private:
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virtual bool is_svg_graphics_element() const final { return true; }
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};
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Gfx::AffineTransform transform_from_transform_list(ReadonlySpan<Transform> transform_list);
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}
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namespace Web::DOM {
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template<>
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inline bool Node::fast_is<SVG::SVGGraphicsElement>() const { return is_svg_graphics_element(); }
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}
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