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serenity/Userland/Libraries/LibWeb/Page/Frame.h
Andreas Kling ace1b34798 LibWeb: Reset the HTML editing cursor blink cycle on arrow key movement
Also stop exposing the DOM cursor as a mutable reference on Frame,
since event handling code was using that to mess with the text offset
directly. Setting the cursor now always goes through the Frame where
we can reset the blink cycle appropriately.

This makes cursor movement look a lot more natural. :^)
2021-02-09 21:25:38 +01:00

132 lines
4.5 KiB
C++

/*
* Copyright (c) 2018-2021, Andreas Kling <kling@serenityos.org>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#include <AK/Function.h>
#include <AK/Noncopyable.h>
#include <AK/RefPtr.h>
#include <AK/WeakPtr.h>
#include <LibCore/Timer.h>
#include <LibGfx/Bitmap.h>
#include <LibGfx/Rect.h>
#include <LibGfx/Size.h>
#include <LibWeb/DOM/Position.h>
#include <LibWeb/Loader/FrameLoader.h>
#include <LibWeb/Page/EventHandler.h>
#include <LibWeb/TreeNode.h>
namespace Web {
class Frame : public TreeNode<Frame> {
public:
static NonnullRefPtr<Frame> create_subframe(DOM::Element& host_element, Frame& main_frame) { return adopt(*new Frame(host_element, main_frame)); }
static NonnullRefPtr<Frame> create(Page& page) { return adopt(*new Frame(page)); }
~Frame();
class ViewportClient {
public:
virtual ~ViewportClient() { }
virtual void frame_did_set_viewport_rect(const Gfx::IntRect&) = 0;
};
void register_viewport_client(ViewportClient&);
void unregister_viewport_client(ViewportClient&);
bool is_main_frame() const { return this == &m_main_frame; }
bool is_focused_frame() const;
const DOM::Document* document() const { return m_document; }
DOM::Document* document() { return m_document; }
void set_document(DOM::Document*);
Page* page() { return m_page; }
const Page* page() const { return m_page; }
const Gfx::IntSize& size() const { return m_size; }
void set_size(const Gfx::IntSize&);
void set_needs_display(const Gfx::IntRect&);
void set_viewport_scroll_offset(const Gfx::IntPoint&);
Gfx::IntRect viewport_rect() const { return { m_viewport_scroll_offset, m_size }; }
void did_scroll(Badge<InProcessWebView>);
FrameLoader& loader() { return m_loader; }
const FrameLoader& loader() const { return m_loader; }
EventHandler& event_handler() { return m_event_handler; }
const EventHandler& event_handler() const { return m_event_handler; }
void scroll_to(const Gfx::IntPoint&);
void scroll_to_anchor(const String&);
Frame& main_frame() { return m_main_frame; }
const Frame& main_frame() const { return m_main_frame; }
DOM::Element* host_element() { return m_host_element; }
const DOM::Element* host_element() const { return m_host_element; }
Gfx::IntPoint to_main_frame_position(const Gfx::IntPoint&);
Gfx::IntRect to_main_frame_rect(const Gfx::IntRect&);
const DOM::Position& cursor_position() const { return m_cursor_position; }
void set_cursor_position(DOM::Position);
bool cursor_blink_state() const { return m_cursor_blink_state; }
String selected_text() const;
void did_edit(Badge<EditEventHandler>);
private:
explicit Frame(DOM::Element& host_element, Frame& main_frame);
explicit Frame(Page&);
void reset_cursor_blink_cycle();
void setup();
WeakPtr<Page> m_page;
Frame& m_main_frame;
FrameLoader m_loader;
EventHandler m_event_handler;
WeakPtr<DOM::Element> m_host_element;
RefPtr<DOM::Document> m_document;
Gfx::IntSize m_size;
Gfx::IntPoint m_viewport_scroll_offset;
DOM::Position m_cursor_position;
RefPtr<Core::Timer> m_cursor_blink_timer;
bool m_cursor_blink_state { false };
HashTable<ViewportClient*> m_viewport_clients;
};
}