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We can now generate texture mipmaps on the fly if the client requests it. This fixes the missing textures in our PrBoom+ port.
43 lines
1.4 KiB
C++
43 lines
1.4 KiB
C++
/*
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* Copyright (c) 2022, Stephan Unverwerth <s.unverwerth@serenityos.org>
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* Copyright (c) 2022, Jelle Raaijmakers <jelle@gmta.nl>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <AK/RefCounted.h>
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#include <LibGPU/ImageDataLayout.h>
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#include <LibGfx/Vector3.h>
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namespace GPU {
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class Image : public RefCounted<Image> {
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public:
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Image(void const* ownership_token)
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: m_ownership_token { ownership_token }
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{
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}
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virtual ~Image() { }
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virtual u32 width_at_level(u32 level) const = 0;
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virtual u32 height_at_level(u32 level) const = 0;
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virtual u32 depth_at_level(u32 level) const = 0;
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virtual u32 number_of_levels() const = 0;
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virtual void regenerate_mipmaps() = 0;
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virtual void write_texels(u32 level, Vector3<i32> const& output_offset, void const* input_data, ImageDataLayout const&) = 0;
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virtual void read_texels(u32 level, Vector3<i32> const& input_offset, void* output_data, ImageDataLayout const&) const = 0;
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virtual void copy_texels(Image const& source, u32 source_level, Vector3<u32> const& source_offset, Vector3<u32> const& size, u32 destination_level, Vector3<u32> const& destination_offset) = 0;
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void const* ownership_token() const { return m_ownership_token; }
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bool has_same_ownership_token(Image const& other) const { return other.ownership_token() == ownership_token(); }
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private:
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void const* const m_ownership_token { nullptr };
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};
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}
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