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serenity/Userland/Libraries/LibSoftGPU/Config.h
Jelle Raaijmakers 526390ec06 LibSoftGPU: Move back to i32-based subpixels
Our move to floating point precision has eradicated the pixel artifacts
in Quake 1, but introduced new and not so subtle rendering glitches in
games like Tux Racer. This commit changes three things to get the best
of both worlds:

1. Subpixel logic based on `i32` types was reintroduced, the number of
   bits is set to 6. This reintroduces the artifacts in Quake 1 but
   fixes rendering of Tux Racer.

2. Before triangle culling, subpixel coordinates are calculated and
   stored in `Triangle`. These coordinates are rounded, which fixes the
   Quake 1 artifacts. Tux Racer is unaffected.

3. The triangle area (actually parallelogram area) is also stored in
   `Triangle` so we don't need to recalculate it later on. In our
   previous subpixel code, there was a subtle disconnect between the
   two calculations (one with and one without subpixel precision) which
   resulted in triangles incorrectly being culled. This fixes some
   remaining Quake 1 artifacts.
2022-05-05 20:50:46 +02:00

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/*
* Copyright (c) 2021, Stephan Unverwerth <s.unverwerth@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <LibGPU/Config.h>
#define INCREASE_STATISTICS_COUNTER(stat, n) \
do { \
if constexpr (ENABLE_STATISTICS_OVERLAY) \
stat += (n); \
} while (0)
namespace SoftGPU {
static constexpr bool ENABLE_STATISTICS_OVERLAY = false;
static constexpr int MILLISECONDS_PER_STATISTICS_PERIOD = 500;
static constexpr int NUM_LIGHTS = 8;
static constexpr int SUBPIXEL_BITS = 6;
// See: https://www.khronos.org/opengl/wiki/Common_Mistakes#Texture_edge_color_problem
// FIXME: make this dynamically configurable through ConfigServer
static constexpr bool CLAMP_DEPRECATED_BEHAVIOR = false;
}