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serenity/Kernel/Graphics/VirtIOGPU/Console.h
Liav A d84d81fc4e Kernel/Graphics: Flush the entire buffer if using VirtIO console
Keeping the exact details of a dirty rectangle doesn't make any sense
when we just flush the entire screen, so just keep a simple boolean
value to know if the screen needs to be flushed or not.
2022-06-06 20:11:05 +01:00

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C++

/*
* Copyright (c) 2021, Sahan Fernando <sahan.h.fernando@gmail.com>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <Kernel/Graphics/Console/GenericFramebufferConsole.h>
#include <Kernel/Graphics/VirtIOGPU/DisplayConnector.h>
#include <Kernel/TimerQueue.h>
namespace Kernel::Graphics::VirtIOGPU {
class Console final : public GenericFramebufferConsole {
public:
static NonnullRefPtr<Console> initialize(VirtIODisplayConnector& parent_display_connector);
virtual void set_resolution(size_t width, size_t height, size_t pitch) override;
virtual void flush(size_t x, size_t y, size_t width, size_t height) override;
virtual void enable() override;
private:
void enqueue_refresh_timer();
virtual u8* framebuffer_data() override;
Console(VirtIODisplayConnector const& parent_display_connector, DisplayConnector::ModeSetting current_resolution);
NonnullRefPtr<VirtIODisplayConnector> m_parent_display_connector;
bool m_dirty { false };
};
}