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serenity/Userland/Libraries/LibJS/JIT/Compiler.h
Andreas Kling c2fe7af095 LibJS/JIT: Support the NewString bytecode op
This necessitated making the JIT::Compiler aware of the current
Bytecode::Executable, since that's where all the string literals are
held, but that seems like a good thing.
2023-10-27 19:07:22 +02:00

74 lines
2.7 KiB
C++

/*
* Copyright (c) 2023, Andreas Kling <kling@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <LibJS/Bytecode/Executable.h>
#include <LibJS/Bytecode/Op.h>
#include <LibJS/JIT/Assembler.h>
#include <LibJS/JIT/NativeExecutable.h>
namespace JS::JIT {
class Compiler {
public:
static OwnPtr<NativeExecutable> compile(Bytecode::Executable&);
private:
static constexpr auto GPR0 = Assembler::Reg::RAX;
static constexpr auto GPR1 = Assembler::Reg::RCX;
static constexpr auto ARG0 = Assembler::Reg::RDI;
static constexpr auto ARG1 = Assembler::Reg::RSI;
static constexpr auto ARG2 = Assembler::Reg::RDX;
static constexpr auto RET = Assembler::Reg::RAX;
static constexpr auto STACK_POINTER = Assembler::Reg::RSP;
static constexpr auto REGISTER_ARRAY_BASE = Assembler::Reg::R8;
static constexpr auto LOCALS_ARRAY_BASE = Assembler::Reg::R9;
static constexpr auto UNWIND_CONTEXT_BASE = Assembler::Reg::R10;
void compile_load_immediate(Bytecode::Op::LoadImmediate const&);
void compile_load(Bytecode::Op::Load const&);
void compile_store(Bytecode::Op::Store const&);
void compile_get_local(Bytecode::Op::GetLocal const&);
void compile_set_local(Bytecode::Op::SetLocal const&);
void compile_jump(Bytecode::Op::Jump const&);
void compile_jump_conditional(Bytecode::Op::JumpConditional const&);
void compile_less_than(Bytecode::Op::LessThan const&);
void compile_increment(Bytecode::Op::Increment const&);
void compile_enter_unwind_context(Bytecode::Op::EnterUnwindContext const&);
void compile_leave_unwind_context(Bytecode::Op::LeaveUnwindContext const&);
void compile_throw(Bytecode::Op::Throw const&);
void compile_add(Bytecode::Op::Add const&);
void compile_sub(Bytecode::Op::Sub const&);
void compile_mul(Bytecode::Op::Mul const&);
void compile_div(Bytecode::Op::Div const&);
void compile_return(Bytecode::Op::Return const&);
void compile_new_string(Bytecode::Op::NewString const&);
void store_vm_register(Bytecode::Register, Assembler::Reg);
void load_vm_register(Assembler::Reg, Bytecode::Register);
void store_vm_local(size_t, Assembler::Reg);
void load_vm_local(Assembler::Reg, size_t);
void compile_to_boolean(Assembler::Reg dst, Assembler::Reg src);
void check_exception();
void push_unwind_context(bool valid, Optional<Bytecode::Label> const& handler, Optional<Bytecode::Label> const& finalizer);
void pop_unwind_context();
explicit Compiler(Bytecode::Executable& bytecode_executable)
: m_bytecode_executable(bytecode_executable)
{
}
Vector<u8> m_output;
Assembler m_assembler { m_output };
Bytecode::Executable& m_bytecode_executable;
};
}