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This makes for nicer handling of errors compared to checking whether a RefPtr is null. Additionally, this will give way to return different types of errors in the future. |
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| .. | ||
| Console.cpp | ||
| Console.h | ||
| FrameBufferDevice.cpp | ||
| FrameBufferDevice.h | ||
| GPU.cpp | ||
| GPU.h | ||
| GraphicsAdapter.cpp | ||
| GraphicsAdapter.h | ||
| Protocol.h | ||