mirror of
https://github.com/RGBCube/serenity
synced 2025-05-31 08:08:12 +00:00
![]() As noted in the prototype comments, this implementation becomes less accurate as the precision approaches the limit of 100. For example: (3).toPrecision(100) Should result in "3." followed by 99 "0"s. However, due to the loss of accuracy in the floating point computations, we currently result in "2.9999999...". |
||
---|---|---|
.. | ||
Number-constants.js | ||
Number.isFinite.js | ||
Number.isInteger.js | ||
Number.isNaN.js | ||
Number.isSafeInteger.js | ||
Number.js | ||
Number.parseFloat.js | ||
Number.parseInt.js | ||
Number.prototype.js | ||
Number.prototype.toFixed.js | ||
Number.prototype.toLocaleString.js | ||
Number.prototype.toPrecision.js | ||
Number.prototype.toString.js | ||
Number.prototype.valueOf.js |