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serenity/Userland/Libraries/LibWeb/Painting/Paintable.cpp
Andreas Kling dcbb83a33e LibWeb: Add some basic paint tree traversal helpers
Give the Paintable class some basic helpers for traversing the paint
tree. Note that they actually piggy-back on the layout tree for links
between nodes.
2022-04-08 20:58:42 +02:00

65 lines
2 KiB
C++

/*
* Copyright (c) 2022, Andreas Kling <kling@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <LibWeb/DOM/Document.h>
#include <LibWeb/Layout/BlockContainer.h>
#include <LibWeb/Painting/Paintable.h>
namespace Web::Painting {
Paintable::DispatchEventOfSameName Paintable::handle_mousedown(Badge<EventHandler>, Gfx::IntPoint const&, unsigned, unsigned)
{
return DispatchEventOfSameName::Yes;
}
Paintable::DispatchEventOfSameName Paintable::handle_mouseup(Badge<EventHandler>, Gfx::IntPoint const&, unsigned, unsigned)
{
return DispatchEventOfSameName::Yes;
}
Paintable::DispatchEventOfSameName Paintable::handle_mousemove(Badge<EventHandler>, Gfx::IntPoint const&, unsigned, unsigned)
{
return DispatchEventOfSameName::Yes;
}
bool Paintable::handle_mousewheel(Badge<EventHandler>, Gfx::IntPoint const&, unsigned, unsigned, int wheel_delta_x, int wheel_delta_y)
{
if (auto* containing_block = this->containing_block()) {
if (!containing_block->is_scrollable())
return false;
auto new_offset = containing_block->scroll_offset();
new_offset.translate_by(wheel_delta_x, wheel_delta_y);
// FIXME: This const_cast is gross.
// FIXME: Scroll offset shouldn't live in the layout tree.
const_cast<Layout::BlockContainer*>(containing_block)->set_scroll_offset(new_offset);
return true;
}
return false;
}
Optional<HitTestResult> Paintable::hit_test(Gfx::FloatPoint const&, HitTestType) const
{
return {};
}
Paintable const* Paintable::first_child() const
{
auto* layout_child = m_layout_node.first_child();
for (; layout_child && !layout_child->paintable(); layout_child = layout_child->next_sibling())
;
return layout_child ? layout_child->paintable() : nullptr;
}
Paintable const* Paintable::next_sibling() const
{
auto* layout_node = m_layout_node.next_sibling();
for (; layout_node && !layout_node->paintable(); layout_node = layout_node->next_sibling())
;
return layout_node ? layout_node->paintable() : nullptr;
}
}