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serenity/Userland/Games/Breakout/LevelSelectDialog.cpp
Lenny Maiorani 27c30ca063 Games: Use default constructors/destructors
https://isocpp.github.io/CppCoreGuidelines/CppCoreGuidelines#cother-other-default-operation-rules

"The compiler is more likely to get the default semantics right and
you cannot implement these functions better than the compiler."
2022-02-16 22:08:55 +00:00

58 lines
1.5 KiB
C++

/*
* Copyright (c) 2020-2022, the SerenityOS developers.
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include "LevelSelectDialog.h"
#include <LibGUI/BoxLayout.h>
#include <LibGUI/Button.h>
#include <LibGUI/Label.h>
#include <LibGUI/ListView.h>
namespace Breakout {
LevelSelectDialog::LevelSelectDialog(Window* parent_window)
: Dialog(parent_window)
{
set_rect(0, 0, 300, 250);
set_title("Level Select");
build();
}
int LevelSelectDialog::show(int& board_number, Window* parent_window)
{
auto box = LevelSelectDialog::construct(parent_window);
box->set_resizable(false);
if (parent_window)
box->set_icon(parent_window->icon());
auto result = box->exec();
board_number = box->level();
return result;
}
void LevelSelectDialog::build()
{
auto& main_widget = set_main_widget<GUI::Widget>();
main_widget.set_fill_with_background_color(true);
auto& layout = main_widget.set_layout<GUI::VerticalBoxLayout>();
layout.set_margins(4);
main_widget.add<GUI::Label>("Choose a level").set_text_alignment(Gfx::TextAlignment::Center);
auto& level_list = main_widget.add<GUI::Widget>();
auto& scroll_layout = level_list.set_layout<GUI::VerticalBoxLayout>();
scroll_layout.set_spacing(4);
level_list.add<GUI::Button>("Rainbow").on_click = [this](auto) {
m_level = -1;
done(Dialog::ExecOK);
};
level_list.add<GUI::Button>(":^)").on_click = [this](auto) {
m_level = 0;
done(Dialog::ExecOK);
};
}
}