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https://github.com/RGBCube/serenity
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SPDX License Identifiers are a more compact / standardized way of representing file license information. See: https://spdx.dev/resources/use/#identifiers This was done with the `ambr` search and replace tool. ambr --no-parent-ignore --key-from-file --rep-from-file key.txt rep.txt *
72 lines
1.8 KiB
C++
72 lines
1.8 KiB
C++
/*
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* Copyright (c) 2021, the SerenityOS developers.
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include "Game.h"
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#include <LibGUI/Application.h>
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#include <LibGUI/Icon.h>
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#include <LibGUI/Menu.h>
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#include <LibGUI/Menubar.h>
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#include <LibGUI/Window.h>
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#include <stdio.h>
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#include <unistd.h>
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int main(int argc, char** argv)
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{
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if (pledge("stdio rpath wpath cpath recvfd sendfd accept cpath unix fattr", nullptr) < 0) {
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perror("pledge");
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return 1;
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}
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auto app = GUI::Application::construct(argc, argv);
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if (pledge("stdio rpath recvfd sendfd accept", nullptr) < 0) {
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perror("pledge");
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return 1;
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}
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if (unveil("/res", "r") < 0) {
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perror("unveil");
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return 1;
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}
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if (unveil(nullptr, nullptr) < 0) {
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perror("unveil");
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return 1;
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}
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auto app_icon = GUI::Icon::default_icon("app-conway");
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auto window = GUI::Window::construct();
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window->set_title("Conway");
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window->resize(400, 400);
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window->set_double_buffering_enabled(true);
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window->set_icon(app_icon.bitmap_for_size(16));
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auto& game = window->set_main_widget<Game>();
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window->set_minimum_size(game.columns(), game.rows());
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auto menubar = GUI::Menubar::construct();
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auto& app_menu = menubar->add_menu("Game");
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app_menu.add_action(GUI::Action::create("Reset", { Mod_None, Key_F2 }, [&](auto&) {
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game.reset();
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}));
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app_menu.add_separator();
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app_menu.add_action(GUI::CommonActions::make_quit_action([](auto&) {
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GUI::Application::the()->quit();
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}));
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auto& help_menu = menubar->add_menu("Help");
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help_menu.add_action(GUI::CommonActions::make_about_action("Conway", app_icon, window));
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window->set_menubar(move(menubar));
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window->show();
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return app->exec();
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}
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