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serenity/Userland/Services/SymbolServer/ClientConnection.h
Brian Gianforcaro 1682f0b760 Everything: Move to SPDX license identifiers in all files.
SPDX License Identifiers are a more compact / standardized
way of representing file license information.

See: https://spdx.dev/resources/use/#identifiers

This was done with the `ambr` search and replace tool.

 ambr --no-parent-ignore --key-from-file --rep-from-file key.txt rep.txt *
2021-04-22 11:22:27 +02:00

34 lines
957 B
C++

/*
* Copyright (c) 2020, Andreas Kling <kling@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <AK/HashMap.h>
#include <LibIPC/ClientConnection.h>
#include <LibWeb/Forward.h>
#include <SymbolServer/Forward.h>
#include <SymbolServer/SymbolClientEndpoint.h>
#include <SymbolServer/SymbolServerEndpoint.h>
namespace SymbolServer {
class ClientConnection final
: public IPC::ClientConnection<SymbolClientEndpoint, SymbolServerEndpoint>
, public SymbolServerEndpoint {
C_OBJECT(ClientConnection);
public:
explicit ClientConnection(NonnullRefPtr<Core::LocalSocket>, int client_id);
~ClientConnection() override;
virtual void die() override;
private:
virtual OwnPtr<Messages::SymbolServer::GreetResponse> handle(const Messages::SymbolServer::Greet&) override;
virtual OwnPtr<Messages::SymbolServer::SymbolicateResponse> handle(const Messages::SymbolServer::Symbolicate&) override;
};
}