mirror of
https://github.com/RGBCube/serenity
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74 lines
1.7 KiB
C++
74 lines
1.7 KiB
C++
#pragma once
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#include <AK/ByteBuffer.h>
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#include <AK/NonnullRefPtrVector.h>
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#include <AK/Queue.h>
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#include <AK/RefCounted.h>
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#include <AK/WeakPtr.h>
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#include <LibAudio/ABuffer.h>
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#include <LibCore/CFile.h>
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#include <LibThread/Lock.h>
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#include <LibThread/Thread.h>
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class ASClientConnection;
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class ASBufferQueue : public RefCounted<ASBufferQueue> {
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public:
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explicit ASBufferQueue(ASClientConnection&);
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~ASBufferQueue() {}
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bool is_full() const { return m_queue.size() >= 3; }
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void enqueue(NonnullRefPtr<ABuffer>&&);
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bool get_next_sample(ASample& sample)
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{
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while (!m_current && !m_queue.is_empty())
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m_current = m_queue.dequeue();
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if (!m_current)
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return false;
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sample = m_current->samples()[m_position++];
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if (m_position >= m_current->sample_count()) {
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m_current = nullptr;
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m_position = 0;
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}
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return true;
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}
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ASClientConnection* client() { return m_client.ptr(); }
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void clear()
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{
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m_queue.clear();
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m_position = 0;
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}
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private:
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RefPtr<ABuffer> m_current;
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Queue<NonnullRefPtr<ABuffer>> m_queue;
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int m_position { 0 };
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int m_playing_queued_buffer_id { -1 };
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WeakPtr<ASClientConnection> m_client;
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};
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class ASMixer : public CObject {
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C_OBJECT(ASMixer)
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public:
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ASMixer();
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virtual ~ASMixer() override;
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NonnullRefPtr<ASBufferQueue> create_queue(ASClientConnection&);
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int main_volume() const { return m_main_volume; }
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void set_main_volume(int volume) { m_main_volume = volume; }
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private:
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Vector<NonnullRefPtr<ASBufferQueue>> m_pending_mixing;
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CFile m_device;
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LibThread::Lock m_lock;
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LibThread::Thread m_sound_thread;
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int m_main_volume { 100 };
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void mix();
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};
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