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![]() Framebuffer object is allocated using OpenGL's API and is not platform specific which means it could be used on both macOS and Linux unlike EGL specific PBuffer. |
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.. | ||
CMakeLists.txt | ||
Context.cpp | ||
Context.h | ||
Forward.h | ||
GL.cpp | ||
GL.h | ||
Painter.cpp | ||
Painter.h | ||
Program.cpp | ||
Program.h |