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	 048e179572
			
		
	
	
		048e179572
		
	
	
	
	
		
			
			This change introduces GL.h with error check wrappers for all the OpenGL functions we used so far. For now, the error check is simply: `VERIFY(glGetError() == GL_NO_ERROR);` but that is better than continuing execution after encounting an error.
		
			
				
	
	
		
			35 lines
		
	
	
	
		
			648 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			35 lines
		
	
	
	
		
			648 B
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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|  * Copyright (c) 2023, Aliaksandr Kalenik <kalenik.aliaksandr@gmail.com>
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|  *
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|  * SPDX-License-Identifier: BSD-2-Clause
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|  */
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| 
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| #pragma once
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| 
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| #include <AK/Noncopyable.h>
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| #include <LibAccelGfx/GL.h>
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| 
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| namespace AccelGfx {
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| 
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| class Program {
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|     AK_MAKE_NONCOPYABLE(Program);
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| 
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| public:
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|     static Program create(char const* vertex_shader_source, char const* fragment_shader_source);
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| 
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|     void use();
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|     GL::VertexAttribute get_attribute_location(char const* name);
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|     GL::Uniform get_uniform_location(char const* name);
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| 
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|     ~Program();
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| 
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| private:
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|     Program(GL::Program program)
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|         : m_program(program)
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|     {
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|     }
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| 
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|     GL::Program m_program;
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| };
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| 
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| }
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