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https://github.com/RGBCube/serenity
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The end goal of this commit is to allow to boot on bare metal with no PS/2 device connected to the system. It turned out that the original code relied on the existence of the PS/2 keyboard, so VirtualConsole called it even though ACPI indicated the there's no i8042 controller on my real machine because I didn't plug any PS/2 device. The code is much more flexible, so adding HID support for other type of hardware (e.g. USB HID) could be much simpler. Briefly describing the change, we have a new singleton called HIDManagement, which is responsible to initialize the i8042 controller if exists, and to enumerate its devices. I also abstracted a bit things, so now every Human interface device is represented with the HIDDevice class. Then, there are 2 types of it - the MouseDevice and KeyboardDevice classes; both are responsible to handle the interface in the DevFS. PS2KeyboardDevice, PS2MouseDevice and VMWareMouseDevice classes are responsible for handling the hardware-specific interface they are assigned to. Therefore, they are inheriting from the IRQHandler class.
84 lines
3.1 KiB
C++
84 lines
3.1 KiB
C++
/*
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* Copyright (c) 2021, Liav A. <liavalb@hotmail.co.il>
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
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* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
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* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#pragma once
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#include <AK/CircularQueue.h>
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#include <AK/DoublyLinkedList.h>
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#include <AK/Types.h>
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#include <Kernel/API/KeyCode.h>
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#include <Kernel/Devices/CharacterDevice.h>
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#include <Kernel/Devices/HID/HIDDevice.h>
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#include <Kernel/Interrupts/IRQHandler.h>
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#include <Kernel/Random.h>
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namespace Kernel {
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class KeyboardDevice : public HIDDevice {
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public:
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using Event = KeyEvent;
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virtual ~KeyboardDevice() override;
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// ^CharacterDevice
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virtual KResultOr<size_t> read(FileDescription&, u64, UserOrKernelBuffer&, size_t) override;
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virtual bool can_read(const FileDescription&, size_t) const override;
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virtual KResultOr<size_t> write(FileDescription&, u64, const UserOrKernelBuffer&, size_t) override;
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virtual bool can_write(const FileDescription&, size_t) const override { return true; }
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// ^HIDDevice
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virtual Type instrument_type() const { return Type::Keyboard; }
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// ^Device
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virtual mode_t required_mode() const override { return 0440; }
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//FIXME: It should be something like String::formatted("keyboard{}", minor())
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// instead of a fixed string like this
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virtual String device_name() const override { return "keyboard"; }
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void update_modifier(u8 modifier, bool state)
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{
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if (state)
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m_modifiers |= modifier;
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else
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m_modifiers &= ~modifier;
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}
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protected:
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KeyboardDevice();
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mutable SpinLock<u8> m_queue_lock;
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CircularQueue<Event, 16> m_queue;
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// ^CharacterDevice
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virtual const char* class_name() const override { return "KeyboardDevice"; }
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u8 m_modifiers { 0 };
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bool m_caps_lock_on { false };
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bool m_num_lock_on { false };
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bool m_has_e0_prefix { false };
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void key_state_changed(u8 raw, bool pressed);
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};
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}
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