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LibDraw: Put all classes in the Gfx namespace
I started adding things to a Draw namespace, but it somehow felt really wrong seeing Draw::Rect and Draw::Bitmap, etc. So instead, let's rename the library to LibGfx. :^)
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parent
939a605334
commit
11580babbf
269 changed files with 1513 additions and 1315 deletions
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@ -151,7 +151,7 @@ void DisplayPropertiesWidget::create_frame()
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m_selected_wallpaper = m_wallpapers.at(index.row());
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builder.append("/res/wallpapers/");
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builder.append(m_selected_wallpaper);
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m_wallpaper_preview->set_icon(load_png(builder.to_string()));
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m_wallpaper_preview->set_icon(Gfx::load_png(builder.to_string()));
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m_wallpaper_preview->set_should_stretch_icon(true);
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};
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@ -71,6 +71,6 @@ private:
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Vector<String> m_wallpapers;
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RefPtr<GUI::Label> m_wallpaper_preview;
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Size m_selected_resolution;
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Gfx::Size m_selected_resolution;
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String m_selected_wallpaper;
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};
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@ -54,7 +54,7 @@ public:
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virtual ColumnMetadata column_metadata(int) const override
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{
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return { 70, TextAlignment::CenterLeft };
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return { 70, Gfx::TextAlignment::CenterLeft };
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}
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virtual GUI::Variant data(const GUI::ModelIndex& index, Role role = Role::Display) const override
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@ -58,7 +58,7 @@ int main(int argc, char** argv)
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window->resize(400, 448);
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window->set_resizable(false);
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window->set_main_widget(instance.root_widget());
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window->set_icon(load_png("/res/icons/16x16/app-display-properties.png"));
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window->set_icon(Gfx::load_png("/res/icons/16x16/app-display-properties.png"));
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// Let's create the menubar first
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auto menubar = make<GUI::MenuBar>();
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@ -71,7 +71,7 @@ int main(int argc, char** argv)
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auto help_menu = GUI::Menu::construct("Help");
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help_menu->add_action(GUI::Action::create("About", [&](const GUI::Action&) {
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GUI::AboutDialog::show("Display Properties", load_png("/res/icons/32x32/app-display-properties.png"), window);
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GUI::AboutDialog::show("Display Properties", Gfx::load_png("/res/icons/32x32/app-display-properties.png"), window);
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}));
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menubar->add_menu(move(help_menu));
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