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LibGUI+LibDraw: Add "Palette" concept for scoped color theming
GApplication now has a palette. This palette contains all the system theme colors by default, and is inherited by a new top-level GWidget. New child widgets inherit their parents palette. It is possible to override the GApplication palette, and the palette of any GWidget. The Palette object contains a bunch of colors, each corresponding to a ColorRole. Each role has a convenience getter as well. Each GWidget now has a background_role() and foreground_role(), which are then looked up in their current palette when painting. This means that you no longer alter the background color of a widget by setting it directly, rather you alter either its background role, or the widget's palette.
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62 changed files with 448 additions and 410 deletions
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@ -4,94 +4,6 @@
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#include <ctype.h>
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#include <stdio.h>
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Color::Color(SystemColor system_color)
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{
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auto& theme = current_system_theme();
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switch (system_color) {
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case SystemColor::Window:
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m_value = theme.window.value();
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break;
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case SystemColor::WindowText:
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m_value = theme.window_text.value();
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break;
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case SystemColor::Base:
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m_value = theme.base.value();
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break;
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case SystemColor::ThreedShadow1:
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m_value = theme.threed_shadow1.value();
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break;
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case SystemColor::ThreedShadow2:
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m_value = theme.threed_shadow2.value();
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break;
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case SystemColor::ThreedHighlight:
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m_value = theme.threed_highlight.value();
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break;
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case SystemColor::Button:
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m_value = theme.button.value();
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break;
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case SystemColor::ButtonText:
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m_value = theme.button_text.value();
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break;
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case SystemColor::HoverHighlight:
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m_value = theme.hover_highlight.value();
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break;
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case SystemColor::Selection:
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m_value = theme.selection.value();
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break;
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case SystemColor::SelectionText:
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m_value = theme.selection_text.value();
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break;
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case SystemColor::DesktopBackground:
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m_value = theme.desktop_background.value();
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break;
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case SystemColor::ActiveWindowBorder1:
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m_value = theme.active_window_border1.value();
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break;
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case SystemColor::ActiveWindowBorder2:
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m_value = theme.active_window_border2.value();
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break;
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case SystemColor::ActiveWindowTitle:
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m_value = theme.active_window_title.value();
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break;
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case SystemColor::InactiveWindowBorder1:
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m_value = theme.inactive_window_border1.value();
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break;
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case SystemColor::InactiveWindowBorder2:
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m_value = theme.inactive_window_border2.value();
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break;
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case SystemColor::InactiveWindowTitle:
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m_value = theme.inactive_window_title.value();
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break;
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case SystemColor::MovingWindowBorder1:
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m_value = theme.moving_window_border1.value();
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break;
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case SystemColor::MovingWindowBorder2:
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m_value = theme.moving_window_border2.value();
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break;
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case SystemColor::MovingWindowTitle:
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m_value = theme.moving_window_title.value();
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break;
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case SystemColor::HighlightWindowBorder1:
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m_value = theme.highlight_window_border1.value();
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break;
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case SystemColor::HighlightWindowBorder2:
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m_value = theme.highlight_window_border2.value();
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break;
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case SystemColor::HighlightWindowTitle:
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m_value = theme.highlight_window_title.value();
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break;
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case SystemColor::MenuStripe:
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m_value = theme.menu_stripe.value();
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break;
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case SystemColor::MenuBase:
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m_value = theme.menu_base.value();
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break;
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case SystemColor::MenuSelection:
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m_value = theme.menu_selection.value();
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break;
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}
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}
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Color::Color(NamedColor named)
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{
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struct {
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@ -4,6 +4,7 @@
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#include <AK/String.h>
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#include <AK/Types.h>
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enum class ColorRole;
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typedef u32 RGBA32;
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inline constexpr u32 make_rgb(u8 r, u8 g, u8 b)
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@ -11,38 +12,6 @@ inline constexpr u32 make_rgb(u8 r, u8 g, u8 b)
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return ((r << 16) | (g << 8) | b);
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}
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enum class SystemColor {
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DesktopBackground,
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ActiveWindowBorder1,
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ActiveWindowBorder2,
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ActiveWindowTitle,
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InactiveWindowBorder1,
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InactiveWindowBorder2,
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InactiveWindowTitle,
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MovingWindowBorder1,
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MovingWindowBorder2,
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MovingWindowTitle,
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HighlightWindowBorder1,
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HighlightWindowBorder2,
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HighlightWindowTitle,
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MenuStripe,
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MenuBase,
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MenuSelection,
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Window,
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WindowText,
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Button,
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ButtonText,
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Base,
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ThreedHighlight,
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ThreedShadow1,
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ThreedShadow2,
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HoverHighlight,
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Selection,
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SelectionText,
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DisabledText = ThreedShadow1,
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};
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class Color {
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public:
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enum NamedColor {
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@ -71,7 +40,6 @@ public:
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Color() {}
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Color(NamedColor);
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Color(SystemColor);
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Color(u8 r, u8 g, u8 b)
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: m_value(0xff000000 | (r << 16) | (g << 8) | b)
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{
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@ -11,6 +11,7 @@ OBJS = \
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Rect.o \
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StylePainter.o \
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SystemTheme.o \
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Palette.o \
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Emoji.o
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LIBRARY = libdraw.a
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26
Libraries/LibDraw/Palette.cpp
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26
Libraries/LibDraw/Palette.cpp
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#include <LibDraw/Palette.h>
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NonnullRefPtr<Palette> Palette::create_with_shared_buffer(SharedBuffer& buffer)
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{
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return adopt(*new Palette(buffer));
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}
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Palette::Palette(SharedBuffer& buffer)
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: m_theme_buffer(buffer)
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{
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}
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Palette::~Palette()
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{
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}
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const SystemTheme& Palette::theme() const
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{
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return *(const SystemTheme*)m_theme_buffer->data();
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}
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Color Palette::color(ColorRole role) const
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{
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ASSERT((int)role < (int)ColorRole::__Count);
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return theme().color[(int)role];
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}
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51
Libraries/LibDraw/Palette.h
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51
Libraries/LibDraw/Palette.h
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#pragma once
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#include <AK/Badge.h>
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#include <LibDraw/SystemTheme.h>
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class GApplication;
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class Palette : public RefCounted<Palette> {
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public:
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static NonnullRefPtr<Palette> create_with_shared_buffer(SharedBuffer&);
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~Palette();
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Color window() const { return color(ColorRole::Window); }
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Color window_text() const { return color(ColorRole::WindowText); }
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Color selection() const { return color(ColorRole::Selection); }
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Color selection_text() const { return color(ColorRole::SelectionText); }
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Color desktop_background() const { return color(ColorRole::DesktopBackground); }
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Color active_window_border1() const { return color(ColorRole::ActiveWindowBorder1); }
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Color active_window_border2() const { return color(ColorRole::ActiveWindowBorder2); }
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Color active_window_title() const { return color(ColorRole::ActiveWindowTitle); }
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Color inactive_window_border1() const { return color(ColorRole::InactiveWindowBorder1); }
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Color inactive_window_border2() const { return color(ColorRole::InactiveWindowBorder2); }
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Color inactive_window_title() const { return color(ColorRole::InactiveWindowTitle); }
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Color moving_window_border1() const { return color(ColorRole::MovingWindowBorder1); }
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Color moving_window_border2() const { return color(ColorRole::MovingWindowBorder2); }
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Color moving_window_title() const { return color(ColorRole::MovingWindowTitle); }
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Color highlight_window_border1() const { return color(ColorRole::HighlightWindowBorder1); }
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Color highlight_window_border2() const { return color(ColorRole::HighlightWindowBorder2); }
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Color highlight_window_title() const { return color(ColorRole::HighlightWindowTitle); }
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Color menu_stripe() const { return color(ColorRole::MenuStripe); }
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Color menu_base() const { return color(ColorRole::MenuBase); }
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Color menu_selection() const { return color(ColorRole::MenuSelection); }
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Color base() const { return color(ColorRole::Base); }
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Color button() const { return color(ColorRole::Button); }
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Color button_text() const { return color(ColorRole::ButtonText); }
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Color threed_highlight() const { return color(ColorRole::ThreedHighlight); }
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Color threed_shadow1() const { return color(ColorRole::ThreedShadow1); }
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Color threed_shadow2() const { return color(ColorRole::ThreedShadow2); }
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Color hover_highlight() const { return color(ColorRole::ThreedHighlight); }
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Color color(ColorRole) const;
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const SystemTheme& theme() const;
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void replace_internal_buffer(Badge<GApplication>, SharedBuffer& buffer) { m_theme_buffer = buffer; }
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private:
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explicit Palette(SharedBuffer&);
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RefPtr<SharedBuffer> m_theme_buffer;
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};
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#include <LibDraw/Painter.h>
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#include <LibDraw/Palette.h>
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#include <LibDraw/StylePainter.h>
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void StylePainter::paint_tab_button(Painter& painter, const Rect& rect, bool active, bool hovered, bool enabled)
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void StylePainter::paint_tab_button(Painter& painter, const Rect& rect, const Palette& palette, bool active, bool hovered, bool enabled)
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{
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Color base_color = SystemColor::Button;
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Color highlight_color2 = SystemColor::ThreedHighlight;
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Color shadow_color1 = SystemColor::ThreedShadow1;
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Color shadow_color2 = SystemColor::ThreedShadow2;
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Color base_color = palette.button();
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Color highlight_color2 = palette.threed_highlight();
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Color shadow_color1 = palette.threed_shadow1();
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Color shadow_color2 = palette.threed_shadow2();
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if (hovered && enabled && !active)
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base_color = StylePainter::hover_highlight_color();
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base_color = palette.hover_highlight();
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PainterStateSaver saver(painter);
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painter.translate(rect.location());
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shadow_color2);
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}
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static void paint_button_new(Painter& painter, const Rect& rect, bool pressed, bool checked, bool hovered, bool enabled)
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static void paint_button_new(Painter& painter, const Rect& rect, const Palette& palette, bool pressed, bool checked, bool hovered, bool enabled)
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{
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Color button_color = SystemColor::Button;
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Color highlight_color2 = SystemColor::ThreedHighlight;
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Color shadow_color1 = SystemColor::ThreedShadow1;
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Color shadow_color2 = SystemColor::ThreedShadow2;
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Color button_color = palette.button();
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Color highlight_color2 = palette.threed_highlight();
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Color shadow_color1 = palette.threed_shadow1();
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Color shadow_color2 = palette.threed_shadow2();
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if (checked && enabled) {
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if (hovered)
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button_color = SystemColor::HoverHighlight;
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button_color = palette.hover_highlight();
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else
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button_color = SystemColor::Button;
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button_color = palette.button();
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} else if (hovered && enabled)
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button_color = StylePainter::hover_highlight_color();
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button_color = palette.hover_highlight();
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PainterStateSaver saver(painter);
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painter.translate(rect.location());
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}
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}
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void StylePainter::paint_button(Painter& painter, const Rect& rect, ButtonStyle button_style, bool pressed, bool hovered, bool checked, bool enabled)
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void StylePainter::paint_button(Painter& painter, const Rect& rect, const Palette& palette, ButtonStyle button_style, bool pressed, bool hovered, bool checked, bool enabled)
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{
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if (button_style == ButtonStyle::Normal)
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return paint_button_new(painter, rect, pressed, checked, hovered, enabled);
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return paint_button_new(painter, rect, palette, pressed, checked, hovered, enabled);
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Color button_color = SystemColor::Button;
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Color highlight_color = SystemColor::ThreedHighlight;
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Color shadow_color = Color(96, 96, 96);
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Color button_color = palette.button();
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Color highlight_color = palette.threed_highlight();
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Color shadow_color = palette.threed_shadow1();
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if (button_style == ButtonStyle::CoolBar && !enabled)
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return;
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}
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}
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void StylePainter::paint_surface(Painter& painter, const Rect& rect, bool paint_vertical_lines, bool paint_top_line)
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void StylePainter::paint_surface(Painter& painter, const Rect& rect, const Palette& palette, bool paint_vertical_lines, bool paint_top_line)
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{
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painter.fill_rect({ rect.x(), rect.y() + 1, rect.width(), rect.height() - 2 }, SystemColor::Button);
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painter.draw_line(rect.top_left(), rect.top_right(), paint_top_line ? SystemColor::ThreedHighlight : SystemColor::Button);
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painter.draw_line(rect.bottom_left(), rect.bottom_right(), SystemColor::ThreedShadow1);
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painter.fill_rect({ rect.x(), rect.y() + 1, rect.width(), rect.height() - 2 }, palette.button());
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painter.draw_line(rect.top_left(), rect.top_right(), paint_top_line ? palette.threed_highlight() : palette.button());
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painter.draw_line(rect.bottom_left(), rect.bottom_right(), palette.threed_shadow1());
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if (paint_vertical_lines) {
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painter.draw_line(rect.top_left().translated(0, 1), rect.bottom_left().translated(0, -1), SystemColor::ThreedHighlight);
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painter.draw_line(rect.top_right(), rect.bottom_right().translated(0, -1), SystemColor::ThreedShadow1);
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painter.draw_line(rect.top_left().translated(0, 1), rect.bottom_left().translated(0, -1), palette.threed_highlight());
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painter.draw_line(rect.top_right(), rect.bottom_right().translated(0, -1), palette.threed_shadow1());
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}
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}
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void StylePainter::paint_frame(Painter& painter, const Rect& rect, FrameShape shape, FrameShadow shadow, int thickness, bool skip_vertical_lines)
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void StylePainter::paint_frame(Painter& painter, const Rect& rect, const Palette& palette, FrameShape shape, FrameShadow shadow, int thickness, bool skip_vertical_lines)
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{
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Color top_left_color;
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Color bottom_right_color;
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Color dark_shade = SystemColor::ThreedShadow1;
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Color light_shade = SystemColor::ThreedHighlight;
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Color dark_shade = palette.threed_shadow1();
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Color light_shade = palette.threed_highlight();
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if (shape == FrameShape::Container && thickness >= 2) {
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if (shadow == FrameShadow::Raised) {
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dark_shade = SystemColor::ThreedShadow2;
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dark_shade = palette.threed_shadow2();
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}
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}
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if (shape == FrameShape::Container && thickness >= 2) {
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Color top_left_color;
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Color bottom_right_color;
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Color dark_shade = SystemColor::ThreedShadow2;
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Color light_shade = SystemColor::Button;
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Color dark_shade = palette.threed_shadow2();
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Color light_shade = palette.button();
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if (shadow == FrameShadow::Raised) {
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dark_shade = SystemColor::ThreedShadow1;
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dark_shade = palette.threed_shadow1();
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top_left_color = light_shade;
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bottom_right_color = dark_shade;
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} else if (shadow == FrameShadow::Sunken) {
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}
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}
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void StylePainter::paint_window_frame(Painter& painter, const Rect& rect)
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void StylePainter::paint_window_frame(Painter& painter, const Rect& rect, const Palette& palette)
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{
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Color base_color = SystemColor::Button;
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Color dark_shade = SystemColor::ThreedShadow2;
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Color mid_shade = SystemColor::ThreedShadow1;
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Color light_shade = SystemColor::ThreedHighlight;
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Color base_color = palette.button();
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Color dark_shade = palette.threed_shadow2();
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Color mid_shade = palette.threed_shadow1();
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Color light_shade = palette.threed_highlight();
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painter.draw_line(rect.top_left(), rect.top_right(), base_color);
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painter.draw_line(rect.top_left().translated(0, 1), rect.bottom_left(), base_color);
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painter.draw_line(rect.bottom_left().translated(2, -2), rect.bottom_right().translated(-2, -2), base_color);
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}
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void StylePainter::paint_progress_bar(Painter& painter, const Rect& rect, int min, int max, int value, const StringView& text)
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void StylePainter::paint_progress_bar(Painter& painter, const Rect& rect, const Palette& palette, int min, int max, int value, const StringView& text)
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{
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// First we fill the entire widget with the gradient. This incurs a bit of
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// overdraw but ensures a consistent look throughout the progression.
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@ -249,7 +250,7 @@ void StylePainter::paint_progress_bar(Painter& painter, const Rect& rect, int mi
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Rect hole_rect { (int)progress_width, 0, (int)(rect.width() - progress_width), rect.height() };
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hole_rect.move_by(rect.location());
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PainterStateSaver saver(painter);
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painter.fill_rect(hole_rect, Color::White);
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painter.fill_rect(hole_rect, palette.base());
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painter.add_clip_rect(hole_rect);
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if (!text.is_null())
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#include <LibDraw/Color.h>
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class Painter;
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class Palette;
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class Rect;
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enum class ButtonStyle {
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class StylePainter {
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public:
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static void paint_button(Painter&, const Rect&, ButtonStyle, bool pressed, bool hovered = false, bool checked = false, bool enabled = true);
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static void paint_tab_button(Painter&, const Rect&, bool active, bool hovered, bool enabled);
|
||||
static void paint_surface(Painter&, const Rect&, bool paint_vertical_lines = true, bool paint_top_line = true);
|
||||
static void paint_frame(Painter&, const Rect&, FrameShape, FrameShadow, int thickness, bool skip_vertical_lines = false);
|
||||
static void paint_window_frame(Painter&, const Rect&);
|
||||
static void paint_progress_bar(Painter&, const Rect&, int min, int max, int value, const StringView& text = {});
|
||||
|
||||
static Color hover_highlight_color() { return SystemColor::HoverHighlight; }
|
||||
static void paint_button(Painter&, const Rect&, const Palette&, ButtonStyle, bool pressed, bool hovered = false, bool checked = false, bool enabled = true);
|
||||
static void paint_tab_button(Painter&, const Rect&, const Palette&, bool active, bool hovered, bool enabled);
|
||||
static void paint_surface(Painter&, const Rect&, const Palette&, bool paint_vertical_lines = true, bool paint_top_line = true);
|
||||
static void paint_frame(Painter&, const Rect&, const Palette&, FrameShape, FrameShadow, int thickness, bool skip_vertical_lines = false);
|
||||
static void paint_window_frame(Painter&, const Rect&, const Palette&);
|
||||
static void paint_progress_bar(Painter&, const Rect&, const Palette&, int min, int max, int value, const StringView& text = {});
|
||||
};
|
||||
|
|
|
@ -41,34 +41,37 @@ RefPtr<SharedBuffer> load_system_theme(const String& path)
|
|||
return color.value();
|
||||
};
|
||||
|
||||
data->desktop_background = get("DesktopBackground");
|
||||
data->threed_highlight = get("ThreedHighlight");
|
||||
data->threed_shadow1 = get("ThreedShadow1");
|
||||
data->threed_shadow2 = get("ThreedShadow2");
|
||||
data->hover_highlight = get("HoverHighlight");
|
||||
data->selection = get("Selection");
|
||||
data->selection_text = get("SelectionText");
|
||||
data->window = get("Window");
|
||||
data->window_text = get("WindowText");
|
||||
data->base = get("Base");
|
||||
data->button = get("Button");
|
||||
data->button_text = get("ButtonText");
|
||||
data->desktop_background = get("DesktopBackground");
|
||||
data->active_window_border1 = get("ActiveWindowBorder1");
|
||||
data->active_window_border2 = get("ActiveWindowBorder2");
|
||||
data->active_window_title = get("ActiveWindowTitle");
|
||||
data->inactive_window_border1 = get("InactiveWindowBorder1");
|
||||
data->inactive_window_border2 = get("InactiveWindowBorder2");
|
||||
data->inactive_window_title = get("InactiveWindowTitle");
|
||||
data->moving_window_border1 = get("MovingWindowBorder1");
|
||||
data->moving_window_border2 = get("MovingWindowBorder2");
|
||||
data->moving_window_title = get("MovingWindowTitle");
|
||||
data->highlight_window_border1 = get("HighlightWindowBorder1");
|
||||
data->highlight_window_border2 = get("HighlightWindowBorder2");
|
||||
data->highlight_window_title = get("HighlightWindowTitle");
|
||||
data->menu_stripe = get("MenuStripe");
|
||||
data->menu_base = get("MenuBase");
|
||||
data->menu_selection = get("MenuSelection");
|
||||
#define DO_COLOR(x) \
|
||||
data->color[(int)ColorRole::x] = get(#x)
|
||||
|
||||
DO_COLOR(DesktopBackground);
|
||||
DO_COLOR(ThreedHighlight);
|
||||
DO_COLOR(ThreedShadow1);
|
||||
DO_COLOR(ThreedShadow2);
|
||||
DO_COLOR(HoverHighlight);
|
||||
DO_COLOR(Selection);
|
||||
DO_COLOR(SelectionText);
|
||||
DO_COLOR(Window);
|
||||
DO_COLOR(WindowText);
|
||||
DO_COLOR(Base);
|
||||
DO_COLOR(Button);
|
||||
DO_COLOR(ButtonText);
|
||||
DO_COLOR(DesktopBackground);
|
||||
DO_COLOR(ActiveWindowBorder1);
|
||||
DO_COLOR(ActiveWindowBorder2);
|
||||
DO_COLOR(ActiveWindowTitle);
|
||||
DO_COLOR(InactiveWindowBorder1);
|
||||
DO_COLOR(InactiveWindowBorder2);
|
||||
DO_COLOR(InactiveWindowTitle);
|
||||
DO_COLOR(MovingWindowBorder1);
|
||||
DO_COLOR(MovingWindowBorder2);
|
||||
DO_COLOR(MovingWindowTitle);
|
||||
DO_COLOR(HighlightWindowBorder1);
|
||||
DO_COLOR(HighlightWindowBorder2);
|
||||
DO_COLOR(HighlightWindowTitle);
|
||||
DO_COLOR(MenuStripe);
|
||||
DO_COLOR(MenuBase);
|
||||
DO_COLOR(MenuSelection);
|
||||
|
||||
buffer->seal();
|
||||
buffer->share_globally();
|
||||
|
|
|
@ -4,43 +4,43 @@
|
|||
#include <LibC/SharedBuffer.h>
|
||||
#include <LibDraw/Color.h>
|
||||
|
||||
enum class ColorRole {
|
||||
NoRole,
|
||||
DesktopBackground,
|
||||
ActiveWindowBorder1,
|
||||
ActiveWindowBorder2,
|
||||
ActiveWindowTitle,
|
||||
InactiveWindowBorder1,
|
||||
InactiveWindowBorder2,
|
||||
InactiveWindowTitle,
|
||||
MovingWindowBorder1,
|
||||
MovingWindowBorder2,
|
||||
MovingWindowTitle,
|
||||
HighlightWindowBorder1,
|
||||
HighlightWindowBorder2,
|
||||
HighlightWindowTitle,
|
||||
MenuStripe,
|
||||
MenuBase,
|
||||
MenuSelection,
|
||||
Window,
|
||||
WindowText,
|
||||
Button,
|
||||
ButtonText,
|
||||
Base,
|
||||
ThreedHighlight,
|
||||
ThreedShadow1,
|
||||
ThreedShadow2,
|
||||
HoverHighlight,
|
||||
Selection,
|
||||
SelectionText,
|
||||
|
||||
__Count,
|
||||
|
||||
DisabledText = ThreedShadow1,
|
||||
};
|
||||
|
||||
struct SystemTheme {
|
||||
Color desktop_background;
|
||||
|
||||
Color active_window_border1;
|
||||
Color active_window_border2;
|
||||
Color active_window_title;
|
||||
|
||||
Color inactive_window_border1;
|
||||
Color inactive_window_border2;
|
||||
Color inactive_window_title;
|
||||
|
||||
Color moving_window_border1;
|
||||
Color moving_window_border2;
|
||||
Color moving_window_title;
|
||||
|
||||
Color highlight_window_border1;
|
||||
Color highlight_window_border2;
|
||||
Color highlight_window_title;
|
||||
|
||||
Color menu_stripe;
|
||||
Color menu_base;
|
||||
Color menu_selection;
|
||||
|
||||
Color window;
|
||||
Color window_text;
|
||||
Color base;
|
||||
Color button;
|
||||
Color button_text;
|
||||
|
||||
Color threed_highlight;
|
||||
Color threed_shadow1;
|
||||
Color threed_shadow2;
|
||||
|
||||
Color hover_highlight;
|
||||
|
||||
Color selection;
|
||||
Color selection_text;
|
||||
Color color[(int)ColorRole::__Count];
|
||||
};
|
||||
|
||||
const SystemTheme& current_system_theme();
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue